- [FIX] arreglos en alguna habitació

- [NEW] particles quan la bala rebota
This commit is contained in:
2026-04-14 21:46:05 +02:00
parent 59fb6faa95
commit 3ca9f28021
6 changed files with 34 additions and 2 deletions

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@@ -54,6 +54,13 @@ animations = {
{ frame={x=156,y=0,w=4,h=3}, wait=4 }
}
},
["particle"] = {
cycle = {1},
loop = false,
frames = {
{ frame={x=112,y=0,w=8,h=8}, wait=100 }
}
},
["mummy_walk"] = {
cycle = {1,2,1,3},
loop = true,

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@@ -11,7 +11,7 @@ function ia.update_bullet(spr)
if util.check_aabb_collision(x1,y1,w1,h1, x2,y2,w2,h2) then
if v.state == templates.ALIVE then
if v.bulletproof then
gota_esguita(spr)
bullet_ricochet(spr)
else
v.state = templates.DYING
end
@@ -29,7 +29,15 @@ function ia.update_bullet(spr)
spr.pos.x = spr.pos.x + 8
end
else
sprites.remove(spr)
bullet_ricochet(spr)
--sprites.remove(spr)
end
end
function bullet_ricochet(spr)
sprites.remove(spr)
table.insert(sprites.list, templates.create("bullet_particle", {pos={x=spr.pos.x, y=spr.pos.y}, dir={x= 1,y= math.random(3,5)}, flipped=spr.flipped}))
table.insert(sprites.list, templates.create("bullet_particle", {pos={x=spr.pos.x, y=spr.pos.y}, dir={x=-1,y= math.random(3,5)}, flipped=spr.flipped}))
table.insert(sprites.list, templates.create("bullet_particle", {pos={x=spr.pos.x, y=spr.pos.y}, dir={x=-1,y=-math.random(3,5)}, flipped=spr.flipped}))
table.insert(sprites.list, templates.create("bullet_particle", {pos={x=spr.pos.x, y=spr.pos.y}, dir={x= 1,y=-math.random(3,5)}, flipped=spr.flipped}))
end

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@@ -44,6 +44,23 @@ function me.create(type, options)
animation = "bullet",
ia = ia.update_bullet
}
elseif key == "bullet_particle" then
sprite = {
type = key,
pos = options.pos,--{ x=100, y=4*12*8+71 },
dir = options.dir,
size = { w=8,h=8 },
bbo = { left=2, top=3, right=3, bottom=1 },
current_frame = 1,
current_wait = 1,
flipped = options.flipped,
surf = surf.load("gfx/morcus.gif"),
animation = "particle",
state = me.ALIVE,
enemy = true,
room = options.room,
ia = ia.update_gota_esguit
}
elseif key == "coin" then
sprite = {
type = key,