- [NEW] Afegit cooldown entre dispar i dispar
- [NEW] mòdul console - [NEW] mòdul tweening - [NEW] mòdul palfade
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164
data/tweening.lua
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164
data/tweening.lua
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local pi = math.pi
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local sin = math.sin
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local cos = math.cos
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local abs = math.abs
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local function backIn(t, s) s = s or 1.70158; return t * t * ((s + 1) * t - s) end
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local function backOut(t, s) s = s or 1.70158; t = t - 1; return 1 + t * t * ((s + 1) * t + s) end
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local function backInOut(t, s)
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s = s or 1.70158
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if t < 0.5 then
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local tt = 2 * t
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return (tt * tt * ((s * 1.525 + 1) * tt - s * 1.525)) / 2
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else
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local tt = 2 * t - 2
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return (2 + tt * tt * ((s * 1.525 + 1) * tt + s * 1.525)) / 2
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end
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end
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-- Bounce (helper)
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local function bounceOut(t)
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local n1 = 7.5625
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local d1 = 2.75
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if t < 1 / d1 then
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return n1 * t * t
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elseif t < 2 / d1 then
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t = t - 1.5 / d1
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return n1 * t * t + 0.75
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elseif t < 2.5 / d1 then
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t = t - 2.25 / d1
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return n1 * t * t + 0.9375
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else
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t = t - 2.625 / d1
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return n1 * t * t + 0.984375
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end
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end
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easing = {
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linear = function(t) return t end,
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-- Sine
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easeInSine = function(t) return 1 - cos((t * pi) / 2) end,
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easeOutSine = function(t) return sin((t * pi) / 2) end,
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easeInOutSine = function(t) return -(cos(pi * t) - 1) / 2 end,
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-- Quad
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easeInQuad = function(t) return t * t end,
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easeOutQuad = function(t) return 1 - (1 - t) * (1 - t) end,
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easeInOutQuad = function(t)
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if t < 0.5 then return 2 * t * t end
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return 1 - ((-2 * t + 2)^2) / 2
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end,
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-- Cubic
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easeInCubic = function(t) return t * t * t end,
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easeOutCubic = function(t) return 1 - ((1 - t)^3) end,
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easeInOutCubic = function(t)
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if t < 0.5 then return 4 * t * t * t end
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return 1 - ((-2 * t + 2)^3) / 2
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end,
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-- Expo
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easeInExpo = function(t) return (t == 0) and 0 or (2^(10 * t - 10)) end,
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easeOutExpo = function(t) return (t == 1) and 1 or 1 - (2^(-10 * t)) end,
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easeInOutExpo = function(t)
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if t == 0 then return 0 end
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if t == 1 then return 1 end
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if t < 0.5 then return (2^(20 * t - 10)) / 2 end
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return (2 - (2^(-20 * t + 10))) / 2
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end,
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-- Back (overshoot)
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easeInBack = function(t) return backIn(t) end,
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easeOutBack = function(t) return backOut(t) end,
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easeInOutBack = function(t) return backInOut(t) end,
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-- Elastic
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easeInElastic = function(t)
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if t == 0 then return 0 end
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if t == 1 then return 1 end
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local c4 = (2 * pi) / 3
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return -(2^(10 * t - 10)) * sin((t * 10 - 10.75) * c4)
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end,
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easeOutElastic = function(t)
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if t == 0 then return 0 end
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if t == 1 then return 1 end
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local c4 = (2 * pi) / 3
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return (2^(-10 * t)) * sin((t * 10 - 0.75) * c4) + 1
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end,
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easeInOutElastic = function(t)
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if t == 0 then return 0 end
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if t == 1 then return 1 end
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local c5 = (2 * pi) / 4.5
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if t < 0.5 then
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return -((2^(20 * t - 10)) * sin((20 * t - 11.125) * c5)) / 2
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end
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return ((2^(-20 * t + 10)) * sin((20 * t - 11.125) * c5)) / 2 + 1
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end,
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-- Bounce
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easeInBounce = function(t) return 1 - bounceOut(1 - t) end,
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easeOutBounce = function(t) return bounceOut(t) end,
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easeInOutBounce = function(t)
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if t < 0.5 then return (1 - bounceOut(1 - 2 * t)) / 2 end
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return (1 + bounceOut(2 * t - 1)) / 2
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end,
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}
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tweening = {
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list = {},
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add = function(from, to, duration, easingFun, callback)
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local tween = {
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from = from,
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to = to,
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duration = math.max(0.000001, duration or 0.001),
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easing = easingFun,
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callback = callback,
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t = 0,
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}
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tweening.list[#tweening.list + 1] = tween
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return tween
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end,
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update = function(dt)
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if #tweening.list==0 then return end
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-- iterate backwards so we can remove finished tweens safely
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for i = #tweening.list, 1, -1 do
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local tw = tweening.list[i]
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tw.t = tw.t + (dt or 0)
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local progress = tw.t / tw.duration
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if progress >= 1 then
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-- finished: ensure final value, call callback with finished=true, remove
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local value = tw.to
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if tw.callback then
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-- callback(value, normalizedProgress, finished)
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tw.callback(value, 1, true)
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end
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table.remove(tweening.list, i)
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else
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-- in progress
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local alpha = tw.easing(progress)
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local value = tw.from + (tw.to - tw.from) * alpha
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if tw.callback then tw.callback(value, progress, false) end
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end
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end
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end,
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clear = function()
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for i = #tweening.list, 1, -1 do table.remove(tweening.list, i) end
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end,
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-- Optional helper: cancel a specific tween (pass the tween returned by add)
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cancel = function(tween)
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for i = #tweening.list, 1, -1 do
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if tweening.list[i] == tween then
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table.remove(tweening.list, i)
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return true
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end
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end
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return false
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end
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}
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