- Reestructuració completa

This commit is contained in:
2026-03-12 21:04:15 +01:00
parent 6c5d7a305a
commit 88de5f262b
27 changed files with 696 additions and 707 deletions

145
data/modules/rooms.lua Normal file
View File

@@ -0,0 +1,145 @@
require "sprites"
LAYER_FOREGROUND = 1
LAYER_BACKGROUND = 2
LAYER_ITEMS = 4
LAYER_SPRITES = 8
LAYER_SHADOWS = 16
LAYER_ALL = 31
ROOM_FILE_EXT = ".gif"
rooms = {
surf_background = nil,
surf_foreground = nil,
surf_items = nil,
surf_original_items = nil,
visibility = LAYER_ALL,
pos = {x=0, y=4*13},
}
function rooms.current()
return (rooms.pos.x//20) + (rooms.pos.y//13) * 8
end
function rooms.convert(src)
local dst = surf.new(20*8,13*8)
surf.source(src)
surf.target(dst)
for ry=0,7 do
for rx=0,7 do
for ty=0,11 do
for tx=0,19 do
surf.pixel(rx*20+tx, ry*13+ty, surf.pixel(rx*20+tx, ry*12+ty))
end
end
end
end
return dst
end
function rooms.reload()
if rooms.surf_background ~= nil then surf.free(rooms.surf_background) end
rooms.surf_background = surf.load("maps/rooms_background"..ROOM_FILE_EXT)
--rooms.surf_background = surf.new(20*8,13*8)
--rooms.surf_background = rooms.convert(surf.load("rooms_background"..ROOM_FILE_EXT))
if rooms.surf_foreground ~= nil then surf.free(rooms.surf_foreground) end
rooms.surf_foreground = surf.load("maps/rooms_foreground"..ROOM_FILE_EXT)
--rooms.surf_foreground = surf.new(20*8,12*8)
--rooms.surf_foreground = rooms.convert(surf.load("rooms_foreground"..ROOM_FILE_EXT))
if rooms.surf_items ~= nil then surf.free(rooms.surf_items) end
rooms.surf_items = surf.load("maps/rooms_items"..ROOM_FILE_EXT)
--rooms.surf_items = surf.new(20*8,12*8)
--rooms.surf_items = rooms.convert(surf.load("rooms_items"..ROOM_FILE_EXT))
end
function rooms.init()
rooms.pos.x, rooms.pos.y = 0,4*13
rooms.reload()
sprites.init()
end
function rooms.save()
local p = {}
for i=0,255 do p[i] = {r=i,g=i,b=i} end
surf.save(rooms.surf_background, "data/maps/rooms_background"..ROOM_FILE_EXT, p)
surf.save(rooms.surf_foreground, "data/maps/rooms_foreground"..ROOM_FILE_EXT, p)
surf.save(rooms.surf_items, "data/maps/rooms_items"..ROOM_FILE_EXT, p)
editor.modified = false
end
function rooms.is_outside(x, y)
return x < rooms.pos.x or y < rooms.pos.y or x > rooms.pos.x + 20 or y > rooms.pos.y + 13
end
function rooms.draw()
-- Retallem la pantalla a la zona de joc
--view.clip(0,8,160,96)
-- Movem la càmara a l'habitació on estem
view.origin(-rooms.pos.x*8,-rooms.pos.y*8)
-- Pintem el background
surf.source(surf_tiles)
map.surf(rooms.surf_background)
if rooms.is_visible(LAYER_BACKGROUND) then
map.draw()
else
draw.rectf(0,0,160,96,1)
end
-- Movem 4x4 pixels la càmara per a pintar les sombres dels sprites i el foreground
view.origin(-rooms.pos.x*8+4,-rooms.pos.y*8+4)
-- Pintem el foreground de negre
map.surf(rooms.surf_foreground)
pal.subpal(0,32,1)
if rooms.is_visible(LAYER_FOREGROUND | LAYER_SHADOWS) then map.draw() end
-- Pintem els sprites de negre
if rooms.is_visible(LAYER_SPRITES | LAYER_SHADOWS) then
sprites.draw(true)
--draw.surf(0, 0, 16, 17, 20, 15, 16, 17)
end
-- Movem la càmara al lloc que toca de nou, i tornem la paleta normal
view.origin(-rooms.pos.x*8,-rooms.pos.y*8)
pal.subpal()
-- Pintem el foreground
surf.source(surf_tiles)
map.surf(rooms.surf_foreground)
if rooms.is_visible(LAYER_FOREGROUND) then map.draw() end
-- Pintem els sprites
if rooms.is_visible(LAYER_SPRITES) then
sprites.draw()
--draw.surf(0, 0, 16, 17, 20, 15, 16, 17)
end
-- Pintem la rejilla
--for y=0,12 do draw.line(0,y*8, 160, y*8, 27) end
--for x=0,20 do draw.line(x*8, 0, x*8, 104, 27) end
end
function rooms.is_visible(layer)
return (app.update==game.update) or (rooms.visibility & layer == layer)
end
function rooms.set_visibility(layer, visibility)
if visibility then
rooms.visibility = rooms.visibility | layer
else
rooms.visibility = rooms.visibility & ~layer
end
end
function rooms.toggle_visibility(layer)
if rooms.visibility & layer == layer then
rooms.visibility = rooms.visibility & ~layer
else
rooms.visibility = rooms.visibility | layer
end
end