- [ONGOING] Treballant en la clase "level"

This commit is contained in:
2025-06-19 13:58:44 +02:00
parent 79ab41e98d
commit 9f884751cc
4 changed files with 127 additions and 29 deletions

View File

@@ -1,36 +1,90 @@
level = {
background = nil,
foreground = nil,
surf_background = nil,
surf_foreground = nil,
surf_items = nil,
surf_original_items = nil,
pos = {x=0, y=0},
init = function()
level.background = surf.new(20*8,17*8)
level.foreground = surf.new(20*8,17*8)
map.surf(level.background)
for y=0,17*8 do
level.pos.x, level.pos.y = 0,0
if level.surf_background ~= nil then surf.free(level.surf_background) end
--level.surf_background = surf.load("rooms_background.bin")
level.surf_background = surf.new(20*8,12*8)
if level.surf_foreground ~= nil then surf.free(level.surf_foreground) end
--level.surf_foreground = surf.load("rooms_foreground.bin")
level.surf_foreground = surf.new(20*8,12*8)
if level.surf_items ~= nil then surf.free(level.surf_items) end
--level.surf_items = surf.load("rooms_items.bin")
level.surf_items = surf.new(20*8,12*8)
level.surf_original_items = surf.new(20*8,12*8)
surf.source(level.surf_items)
surf.target(level.surf_original_items)
draw.surf(0,0,160,96,0,0)
map.surf(level.surf_background)
for y=0,12*8 do
for x=0,20*8 do
map.tile(x,y,1)
end
end
map.surf(level.foreground)
map.surf(level.surf_foreground)
map.tile(10,10,16)
surf.save(level.surf_background, "data/rooms_background.bin")
surf.save(level.surf_foreground, "data/rooms_foreground.bin")
surf.save(level.surf_items, "data/rooms_items.bin")
shader.init("lynx.glsl")
shader.enable();
end,
draw_background = function()
view.clip(0,8,160,136)
view.origin(0,8)
map.surf(level.background)
draw = function()
-- Retallem la pantalla a la zona de joc
view.clip(0,8,160,96)
-- Movem la càmara a l'habitació on estem
view.origin(level.pos.x*8,level.pos.y*8+8)
-- Pintem el background
surf.source(tiles)
map.surf(level.surf_background)
map.draw()
view.origin(4,8+4)
map.surf(level.foreground)
-- Movem 4x4 pixels la càmara per a pintar les sombres dels sprites i el foreground
view.origin(level.pos.x*8+4,level.pos.y*8+12)
-- Pintem el foreground de negre
map.surf(level.surf_foreground)
pal.subpal(0,32,1)
map.draw()
end,
draw_foreground = function()
view.origin(0,8)
-- Pintem els sprites de negre
-- [TODO]
surf.source(sprites)
draw.surf(0, 0, 16, 17, 10, 10, 16, 17)
-- Movem la càmara al lloc que toca de nou, i tornem la paleta normal
view.origin(level.pos.x*8,level.pos.y*8+8)
pal.subpal()
map.surf(level.foreground)
-- Pintem el foreground
surf.source(tiles)
map.surf(level.surf_foreground)
map.draw()
-- Pintem els sprites
-- [TODO]
surf.source(sprites)
draw.surf(0, 0, 16, 17, 10, 10, 16, 17)
-- Pintem la rejilla
--for y=0,12 do draw.line(0,y*8, 160, y*8, 27) end
--for x=0,20 do draw.line(x*8, 0, x*8, 104, 27) end
end,
peiv = function()