From af2c8fb68dc8d734ebbdd5de47fe30ba3186977c Mon Sep 17 00:00:00 2001 From: Raimon Zamora Date: Mon, 25 May 2026 11:36:38 +0200 Subject: [PATCH] - [CHG] Fa us de push i pop en surfaces --- data/modules/sprites.lua | 6 +++--- data/stages/game.lua | 4 ++-- 2 files changed, 5 insertions(+), 5 deletions(-) diff --git a/data/modules/sprites.lua b/data/modules/sprites.lua index 81bddca..d9855c2 100644 --- a/data/modules/sprites.lua +++ b/data/modules/sprites.lua @@ -88,7 +88,7 @@ end function sprites.update() --if not sys.beat() then return end - if sys.chrono() < 0.02 then return end + if sys.chrono() < 0.020 then return end sys.chrono(0) sprites.update_sprite(sprites.hero) @@ -171,9 +171,9 @@ end function sprites.draw(ignore_selected) if app.update ~= editor.update then - surf.target(game.circ_buf) + surf.target.push(game.circ_buf) surf.cls() - surf.target(game.back_buf) + surf.target.pop() end editor.item_hovered = nil diff --git a/data/stages/game.lua b/data/stages/game.lua index 04bab03..2f6635c 100644 --- a/data/stages/game.lua +++ b/data/stages/game.lua @@ -131,13 +131,13 @@ game = { end, draw_light = function(x,y,size) - surf.target(game.circ_buf) + surf.target.push(game.circ_buf) local s = size+(game.light_strobe_value/2) draw.mode(draw.OR) draw.circf(x,y,s,1) draw.circf(x,y,2*(s/3),2) draw.mode(draw.NORMAL) - surf.target(game.back_buf) + surf.target.pop() end, apply_water = function()