- [CHG] Mòdul "level" renomenat a "rooms"

- [NEW] Mòdul "menu"
- [NEW] Mòdul "popup"
This commit is contained in:
2025-06-19 22:11:05 +02:00
parent 9f884751cc
commit bbbf9d0c50
8 changed files with 191 additions and 101 deletions

View File

@@ -1,94 +0,0 @@
level = {
surf_background = nil,
surf_foreground = nil,
surf_items = nil,
surf_original_items = nil,
pos = {x=0, y=0},
init = function()
level.pos.x, level.pos.y = 0,0
if level.surf_background ~= nil then surf.free(level.surf_background) end
--level.surf_background = surf.load("rooms_background.bin")
level.surf_background = surf.new(20*8,12*8)
if level.surf_foreground ~= nil then surf.free(level.surf_foreground) end
--level.surf_foreground = surf.load("rooms_foreground.bin")
level.surf_foreground = surf.new(20*8,12*8)
if level.surf_items ~= nil then surf.free(level.surf_items) end
--level.surf_items = surf.load("rooms_items.bin")
level.surf_items = surf.new(20*8,12*8)
level.surf_original_items = surf.new(20*8,12*8)
surf.source(level.surf_items)
surf.target(level.surf_original_items)
draw.surf(0,0,160,96,0,0)
map.surf(level.surf_background)
for y=0,12*8 do
for x=0,20*8 do
map.tile(x,y,1)
end
end
map.surf(level.surf_foreground)
map.tile(10,10,16)
surf.save(level.surf_background, "data/rooms_background.bin")
surf.save(level.surf_foreground, "data/rooms_foreground.bin")
surf.save(level.surf_items, "data/rooms_items.bin")
shader.init("lynx.glsl")
shader.enable();
end,
draw = function()
-- Retallem la pantalla a la zona de joc
view.clip(0,8,160,96)
-- Movem la càmara a l'habitació on estem
view.origin(level.pos.x*8,level.pos.y*8+8)
-- Pintem el background
surf.source(tiles)
map.surf(level.surf_background)
map.draw()
-- Movem 4x4 pixels la càmara per a pintar les sombres dels sprites i el foreground
view.origin(level.pos.x*8+4,level.pos.y*8+12)
-- Pintem el foreground de negre
map.surf(level.surf_foreground)
pal.subpal(0,32,1)
map.draw()
-- Pintem els sprites de negre
-- [TODO]
surf.source(sprites)
draw.surf(0, 0, 16, 17, 10, 10, 16, 17)
-- Movem la càmara al lloc que toca de nou, i tornem la paleta normal
view.origin(level.pos.x*8,level.pos.y*8+8)
pal.subpal()
-- Pintem el foreground
surf.source(tiles)
map.surf(level.surf_foreground)
map.draw()
-- Pintem els sprites
-- [TODO]
surf.source(sprites)
draw.surf(0, 0, 16, 17, 10, 10, 16, 17)
-- Pintem la rejilla
--for y=0,12 do draw.line(0,y*8, 160, y*8, 27) end
--for x=0,20 do draw.line(x*8, 0, x*8, 104, 27) end
end,
peiv = function()
pal.color(1, 1, 1, 1)
return "HOLA OTHER UNIT"
end
}

View File

@@ -1,5 +1,5 @@
require "level" require "rooms"
require "menu"
x=0 x=0
function mini.init() function mini.init()
@@ -8,7 +8,8 @@ function mini.init()
surf.source(tiles) surf.source(tiles)
pal.set(pal.load("tiles.gif")) pal.set(pal.load("tiles.gif"))
pal.trans(0) pal.trans(0)
level.init() rooms.init()
menu.show()
end end
function mini.update() function mini.update()
@@ -16,19 +17,23 @@ function mini.update()
surf.cls(1) surf.cls(1)
surf.target(0) surf.target(0)
menu.draw()
-- Pintar el marcador -- Pintar el marcador
-- [TODO] -- [TODO]
-- Pintar el mapa i sprites -- Pintar el mapa i sprites
level.draw() rooms.draw()
view.origin(0,0) view.origin(0,0)
local mx, my = mouse.pos() local mx, my = mouse.pos()
mx, my = math.floor(mx/8)*8, math.floor(my/8)*8 mx, my = math.floor(mx/8)*8, math.floor(my/8)*8
if my>=8 then
draw.rect(mx-1, my-1, 10, 10, 28) draw.rect(mx-1, my-1, 10, 10, 28)
draw.rect(mx, my, 8, 8, 1) draw.rect(mx, my, 8, 8, 1)
if (key.down(key.ESCAPE)) then end
if key.press(key.ESCAPE) then
sys.quit() sys.quit()
end end
end end

46
data/menu.lua Normal file
View File

@@ -0,0 +1,46 @@
require "popup"
menu = {
visible = false,
current_x = 0,
init = function()
end,
show = function()
menu.visible = true
end,
hide = function()
menu.visible = false
end,
draw = function()
view.origin(0,0)
view.clip()
draw.rectf(0,0,160,7,23)
draw.hline(0,7,160,16)
menu.current_x = 1
menu.option("FILE")
popup.create("FILE", 1, 8)
popup.addOption("FILE", "New", function() sys.quit() end)
popup.addOption("FILE", "Load", function() sys.quit() end)
popup.addOption("FILE", "Save", function() sys.quit() end)
popup.addOption("FILE", "Save As...", function() sys.quit() end)
menu.option("EDIT")
menu.option("TOOLS")
end,
option = function(label)
local next_x = menu.current_x + (#label + 2)*4
local mx, my = mouse.pos()
if my < 8 and mx >= menu.current_x and mx < next_x then
draw.rectf(menu.current_x, 0, next_x-menu.current_x, 8, 21)
if mouse.down(mouse.LEFT) then
popup.show(label)
end
end
draw.text(label,menu.current_x+4,1,28)
menu.current_x = next_x
end
}

39
data/popup.lua Normal file
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@@ -0,0 +1,39 @@
popup={
list = {},
old_update = nil,
current = nil,
create = function(label,x,y)
popup.list[label] = {x=x, y=y, width=0, options={}}
end,
addOption = function(parent, label, action)
popup.list[parent].options[#popup.list[parent].options+1] = { label=label, action=action }
local option_width = #label*4+4
if option_width > popup.list[parent].width then
popup.list[parent].width = option_width
end
end,
show = function(label)
popup.old_update = mini.update
popup.current = label
mini.update = popup.update
end,
update = function()
local p = popup.list[popup.current]
draw.rectf(p.x, p.y, p.width, #p.options*7+2, 23)
draw.rect(p.x, p.y, p.width, #p.options*7+2, 16)
local y = p.y+2
for k,v in ipairs(p.options) do
draw.text(v.label, p.x+2, y, 28)
y = y + 7
end
if key.press(key.ESCAPE) then
mini.update = popup.old_update
end
end
}

94
data/rooms.lua Normal file
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@@ -0,0 +1,94 @@
rooms = {
surf_background = nil,
surf_foreground = nil,
surf_items = nil,
surf_original_items = nil,
pos = {x=10*8, y=0},
init = function()
rooms.pos.x, rooms.pos.y = 0,0
if rooms.surf_background ~= nil then surf.free(rooms.surf_background) end
rooms.surf_background = surf.load("rooms_background.bin")
--rooms.surf_background = surf.new(20*8,12*8)
if rooms.surf_foreground ~= nil then surf.free(rooms.surf_foreground) end
rooms.surf_foreground = surf.load("rooms_foreground.bin")
--rooms.surf_foreground = surf.new(20*8,12*8)
if rooms.surf_items ~= nil then surf.free(rooms.surf_items) end
rooms.surf_items = surf.load("rooms_items.bin")
--rooms.surf_items = surf.new(20*8,12*8)
rooms.surf_original_items = surf.new(20*8,12*8)
surf.source(rooms.surf_items)
surf.target(rooms.surf_original_items)
draw.surf(0,0,160,96,0,0)
--map.surf(rooms.surf_background)
--for y=0,12*8 do
-- for x=0,20*8 do
-- map.tile(x,y,1)
-- end
--end
--map.surf(rooms.surf_foreground)
--map.tile(10,10,16)
--surf.save(rooms.surf_background, "data/rooms_background.bin")
--surf.save(rooms.surf_foreground, "data/rooms_foreground.bin")
--surf.save(rooms.surf_items, "data/rooms_items.bin")
--shader.init("lynx.glsl")
--shader.enable();
end,
draw = function()
-- Retallem la pantalla a la zona de joc
view.clip(0,8,160,96)
-- Movem la càmara a l'habitació on estem
view.origin(rooms.pos.x*8,rooms.pos.y*8+8)
-- Pintem el background
surf.source(tiles)
map.surf(rooms.surf_background)
map.draw()
-- Movem 4x4 pixels la càmara per a pintar les sombres dels sprites i el foreground
view.origin(rooms.pos.x*8+4,rooms.pos.y*8+12)
-- Pintem el foreground de negre
map.surf(rooms.surf_foreground)
pal.subpal(0,32,1)
map.draw()
-- Pintem els sprites de negre
-- [TODO]
surf.source(sprites)
draw.surf(0, 0, 16, 17, 10, 10, 16, 17)
-- Movem la càmara al lloc que toca de nou, i tornem la paleta normal
view.origin(rooms.pos.x*8,rooms.pos.y*8+8)
pal.subpal()
-- Pintem el foreground
surf.source(tiles)
map.surf(rooms.surf_foreground)
map.draw()
-- Pintem els sprites
-- [TODO]
surf.source(sprites)
draw.surf(0, 0, 16, 17, 10, 10, 16, 17)
-- Pintem la rejilla
--for y=0,12 do draw.line(0,y*8, 160, y*8, 27) end
--for x=0,20 do draw.line(x*8, 0, x*8, 104, 27) end
end,
peiv = function()
pal.color(1, 1, 1, 1)
return "HOLA OTHER UNIT"
end
}

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