-[NEW] Nemesio acabat
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@@ -1,16 +1,29 @@
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require ":utils.util"
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nemesio = { STATIC = 1, FLOATING = 2 }
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function ia.update_nemesio(spr)
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spr.timer = spr.timer + 1
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if spr.state == templates.ALIVE then
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local target = {x=sprites.hero.pos.x-spr.pos.x, y=sprites.hero.pos.y-spr.pos.y}
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if target.x > 0 then
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spr.flipped = false
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else
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spr.flipped = true
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end
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if spr.substate == nemesio.STATIC then
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spr.mode = draw.NORMAL
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if spr.timer==100 then
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spr.timer=0
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spr.state = templates.DYING
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local target = {x=sprites.hero.pos.x-spr.pos.x, y=sprites.hero.pos.y-spr.pos.y}
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spr.advance = util.normalize(target)
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spr.fpos = {x=spr.pos.x, y=spr.pos.y}
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spr.substate = nemesio.FLOATING
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spr.advance = {x=0,y=0}
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if math.abs(target.x) > math.abs(target.y) then
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spr.advance.x = math.sign(target.x)
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else
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spr.advance.y = math.sign(target.y)
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end
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end
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if sprites.hero.state == templates.ALIVE then
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@@ -22,14 +35,14 @@ function ia.update_nemesio(spr)
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end
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end
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elseif spr.state == templates.DYING then
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spr.fpos.x = spr.fpos.x + spr.advance.x
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spr.fpos.y = spr.fpos.y + spr.advance.y
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spr.pos.x = math.floor(spr.fpos.x)
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spr.pos.y = math.floor(spr.fpos.y)
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elseif spr.substate == nemesio.FLOATING then
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spr.mode = draw.PATTERN
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spr.pattern = 0xa5a5
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spr.pos.x = spr.pos.x + spr.advance.x
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spr.pos.y = spr.pos.y + spr.advance.y
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if spr.timer == 32 then
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spr.timer = 0
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spr.state = templates.ALIVE
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spr.substate = nemesio.STATIC
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end
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end
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end
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@@ -185,7 +185,11 @@ function sprites.draw_sprite(sprite)
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local reversed = frame.reversed or false
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if not sprite.invisible then
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surf.source(sprite.surf)
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if sprite.pattern then draw.pattern(sprite.pattern) end
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if sprite.mode then draw.mode(sprite.mode) end
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draw.surf(frame.frame.x, frame.frame.y, frame.frame.w, frame.frame.h, sprite.pos.x+ox, sprite.pos.y+oy, frame.frame.w, frame.frame.h, (not reversed) ~= (not sprite.flipped))
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draw.pattern(0xffff)
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draw.mode(draw.NORMAL)
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end
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if cheats.showaabb then
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local x,y,w,h = util.aabb(sprite)
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@@ -170,6 +170,7 @@ function me.create(type, options)
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surf = surf.load("gfx/nemesio.gif"),
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animation = "nemesio",
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state = me.ALIVE,
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substate = nemesio.STATIC,
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timer = 0,
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enemy = true,
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room = options.room,
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@@ -34,3 +34,11 @@ function util.normalize(v)
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end
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return {x = v.x / magnitud, y = v.y / magnitud}
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end
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function math.sign(value)
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if value > 0 then
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return 1
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else
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return -1
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end
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end
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