- [CHG] Si emntres bota toca techo, comença a caure
- [NEW] L'aigua puja i baixa water-like
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@@ -9,6 +9,7 @@ game = {
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light_strobe_value = 0,
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light_strobe_value = 0,
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light_strobe_dir = 1,
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light_strobe_dir = 1,
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water_counter = 0,
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enable = function()
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enable = function()
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if game.back_buf == 0 then
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if game.back_buf == 0 then
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@@ -21,6 +22,9 @@ game = {
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end,
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end,
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update = function()
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update = function()
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game.water_counter = game.water_counter + 0.05
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local counter = game.water_counter
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view.origin(0,0)
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view.origin(0,0)
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surf.target(game.back_buf)
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surf.target(game.back_buf)
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view.clip()
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view.clip()
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@@ -36,8 +40,9 @@ game = {
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if rooms.pos.y == 84 then
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if rooms.pos.y == 84 then
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surf.target(game.back_buf)
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surf.target(game.back_buf)
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surf.source(game.back_buf)
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surf.source(game.back_buf)
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for y=96,103 do
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for x=0,159 do
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for x=0,159 do
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local water_level = math.sin(counter)*2
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for y=96+water_level,103 do
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local pixel = surf.pixel(x,y)
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local pixel = surf.pixel(x,y)
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surf.pixel(x,y,game.water_pal[pixel+1])
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surf.pixel(x,y,game.water_pal[pixel+1])
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end
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end
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@@ -235,6 +235,8 @@ sprites = {
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else
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else
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if sprites.hero.jumping > 1 then sprites.hero.pos.y = sprites.hero.pos.y - 1 end
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if sprites.hero.jumping > 1 then sprites.hero.pos.y = sprites.hero.pos.y - 1 end
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end
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end
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else
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sprites.hero.jumping = 0
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end
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end
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sprites.hero.jumping = sprites.hero.jumping - 1
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sprites.hero.jumping = sprites.hero.jumping - 1
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else
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else
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