- [NEW] El mono
- [NEW] Noves animacions de detallets - [NEW] Més particles i eye candy - [FIX] Si es ficava un item/enemic en la fila de baix del tot no es guardaba - [FIX] Quan se disaparaba cap a la dreta amb el final de la pantalla o una pared en la esquena, la bala no eixia - [WIP] Treballant en el marcador
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1f6fd47b6d
commit
d2ebbccbf6
20 files changed
+172
-27
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+26
-17
@@ -1,6 +1,6 @@
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score = {
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points = 0,
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color = 28,
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color = 27,
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ypos = 3,
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surf = nil,
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font = nil
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@@ -14,21 +14,24 @@ function me.init(reinit)
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end
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local function draw_text()
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font.current(me.font)
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font.spacing(0)
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local txt = string.format("%03d", me.points)
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-- draw.text(txt,2,me.ypos-1,27)
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-- draw.text(txt,3,me.ypos-1,27)
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-- draw.text(txt,4,me.ypos-1,27)
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-- draw.text(txt,2,me.ypos,27)
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-- draw.text(txt,4,me.ypos,27)
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-- draw.text(txt,2,me.ypos+1,27)
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-- draw.text(txt,4,me.ypos+1,27)
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-- draw.text(txt,2,me.ypos+2,27)
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-- draw.text(txt,3,me.ypos+2,27)
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-- draw.text(txt,4,me.ypos+2,27)
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draw.text(txt,3,me.ypos+1,1)
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draw.text(txt,3,me.ypos,me.color)
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draw.text(txt,10,me.ypos,me.color)
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-- font.current(me.font)
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-- font.spacing(0)
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-- draw.text(txt,2,me.ypos+2,1)
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-- draw.text(txt,3,me.ypos+2,1)
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-- draw.text(txt,4,me.ypos+2,1)
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-- draw.text(txt,2,me.ypos-1,26)
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-- draw.text(txt,3,me.ypos-1,26)
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-- draw.text(txt,4,me.ypos-1,26)
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-- draw.text(txt,2,me.ypos,26)
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-- draw.text(txt,4,me.ypos,26)
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-- draw.text(txt,2,me.ypos+1,26)
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-- draw.text(txt,4,me.ypos+1,26)
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---- draw.text(txt,3,me.ypos+1,1)
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-- draw.text(txt,3,me.ypos,me.color)
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font.current(font.DEFAULT)
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font.spacing(1)
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surf.source(me.surf)
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@@ -46,24 +49,30 @@ local function draw_key(sx,sy,dx,dy)
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end
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function me.draw()
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local paleta = palfade.get()
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palfade.restore()
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if sprites.hero.state == templates.DEAD then
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if me.ypos > -100 then me.ypos=me.ypos-1 end
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end
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view.origin(0,0)
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surf.target(0)
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surf.clip()
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draw_text()
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draw.surf(0,40,8,8, 1,1)
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local y = score.ypos
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if sprites.hero.keys["verda"] then draw_key(16,48,140,y) y=y+8 end
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if sprites.hero.keys["groga"] then draw_key(16,56,140,y) y=y+8 end
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if sprites.hero.keys["roja"] then draw_key(32,48,140,y) y=y+8 end
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if sprites.hero.keys["blava"] then draw_key(32,56,140,y) y=y+8 end
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palfade.set(paleta)
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end
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function me.inc(value)
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me.points = me.points + value
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tweening.add(8, 0, 0.5, easing.linear, function(val,progress,finished) me.color = (math.floor(val)&1) == 0 and 28 or 14 end)
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tweening.add(8, 0, 0.5, easing.linear, function(val,progress,finished) me.color = (math.floor(val)&1) == 0 and 27 or 14 end)
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tweening.add(5, 3, 0.5, easing.easeOutElastic, function(val,progress,finished) me.ypos = math.floor(val) end)
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end
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