- [NEW] El mono

- [NEW] Noves animacions de detallets
- [NEW] Més particles i eye candy
- [FIX] Si es ficava un item/enemic en la fila de baix del tot no es guardaba
- [FIX] Quan se disaparaba cap a la dreta amb el final de la pantalla o una pared en la esquena, la bala no eixia
- [WIP] Treballant en el marcador
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Raimon @ quifisraimon committed 2026-10-06 15:56:37 +02:00
1 parent 1f6fd47b6d
commit d2ebbccbf6
20 files changed
+172 -27

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@@ -43,7 +43,7 @@ end
function sprites.add_from_room(rx,ry)
sprites.list = {}
map.surf(rooms.surf_items)
for y = ry, ry+11 do
for y = ry, ry+12 do
for x = rx, rx+19 do
if map.tile(x,y) ~= 0 then
local room = (rx//20) + (ry//12) * 8
@@ -260,3 +260,15 @@ function sprites.draw_sprite_selected(sprite)
draw.mode(draw.NORMAL)
draw.surf(sx, sy, w, h, x, y, w, h, f)
end
function sprites.dust(spr)
if spr.flipped then
table.insert(sprites.list, templates.create("polseta", {pos={x=spr.pos.x+10, y=spr.pos.y+16}, dir={x=-0.1,y=-0.7}, flipped=not spr.flipped}))
else
table.insert(sprites.list, templates.create("polseta", {pos={x=spr.pos.x+4, y=spr.pos.y+16}, dir={x=-0.1,y=-0.7}, flipped=not spr.flipped}))
end
end
function sprites.dust_ex(spr, options)
table.insert(sprites.list, templates.create("polseta", options))
end