- [NEW] El mono
- [NEW] Noves animacions de detallets - [NEW] Més particles i eye candy - [FIX] Si es ficava un item/enemic en la fila de baix del tot no es guardaba - [FIX] Quan se disaparaba cap a la dreta amb el final de la pantalla o una pared en la esquena, la bala no eixia - [WIP] Treballant en el marcador
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@@ -43,7 +43,7 @@ end
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function sprites.add_from_room(rx,ry)
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sprites.list = {}
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map.surf(rooms.surf_items)
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for y = ry, ry+11 do
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for y = ry, ry+12 do
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for x = rx, rx+19 do
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if map.tile(x,y) ~= 0 then
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local room = (rx//20) + (ry//12) * 8
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@@ -260,3 +260,15 @@ function sprites.draw_sprite_selected(sprite)
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draw.mode(draw.NORMAL)
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draw.surf(sx, sy, w, h, x, y, w, h, f)
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end
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function sprites.dust(spr)
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if spr.flipped then
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table.insert(sprites.list, templates.create("polseta", {pos={x=spr.pos.x+10, y=spr.pos.y+16}, dir={x=-0.1,y=-0.7}, flipped=not spr.flipped}))
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else
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table.insert(sprites.list, templates.create("polseta", {pos={x=spr.pos.x+4, y=spr.pos.y+16}, dir={x=-0.1,y=-0.7}, flipped=not spr.flipped}))
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end
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end
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function sprites.dust_ex(spr, options)
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table.insert(sprites.list, templates.create("polseta", options))
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end
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