- [NEW] El mono
- [NEW] Noves animacions de detallets - [NEW] Més particles i eye candy - [FIX] Si es ficava un item/enemic en la fila de baix del tot no es guardaba - [FIX] Quan se disaparaba cap a la dreta amb el final de la pantalla o una pared en la esquena, la bala no eixia - [WIP] Treballant en el marcador
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@@ -345,6 +345,43 @@ function me.create(type, options)
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room = options.room,
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ia = ia.update_polseta
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}
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elseif key == "mono" then
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sprite = {
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type = key,
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pos = options.pos,--{ x=100, y=4*12*8+71 },
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size = { w=16,h=16 },
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bbo = { left=0, top=0, right=0, bottom=0 },
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current_frame = 1,
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current_wait = 1,
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flipped = options.flipped,
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surf = surf.load("gfx/mono.gif"),
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animation = "mono_wait",
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state = me.ALIVE,
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enemy = true,
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bulletproof = true,
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room = options.room,
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ia = ia.do_nothing
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}
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elseif key == "llum" then
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sprite = {
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type = key,
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pos = options.pos,--{ x=100, y=4*12*8+71 },
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size = { w=7,h=7 },
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bbo = { left=0, top=0, right=0, bottom=0 },
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current_frame = 1,
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current_wait = 1,
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flipped = options.flipped,
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surf = surf.load("gfx/sprites.gif"),
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animation = "invisible",
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state = me.ALIVE,
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enemy = true,
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bulletproof = true,
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room = options.room,
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light = 40,
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light_ox = 4,
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light_oy = 4,
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ia = ia.do_nothing
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}
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else
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error("Template not recognized")
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end
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