- [NEW] 'app' module
- [NEW] 'editor' module - [NEW] 'msgbox' module - [NEW] 'score' module - [NEW] 'ui' module - [NEW] 'util' module
This commit is contained in:
16
data/app.lua
Normal file
16
data/app.lua
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@@ -0,0 +1,16 @@
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app = {
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update = nil,
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stack = {},
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push = function(func)
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table.insert(app.stack, mini.update)
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mini.update = func
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end,
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pop = function()
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if #app.stack > 0 then
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mini.update = table.remove(app.stack)
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end
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end,
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}
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175
data/editor.lua
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175
data/editor.lua
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@@ -0,0 +1,175 @@
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require "menu"
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require "msgbox"
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editor = {
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layer = LAYER_FOREGROUND,
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brush={w=2,h=1,tiles={16,17}},
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selection=nil,
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ants=0xc936,
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modified = false,
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enable = function()
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menu.show()
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app.update = editor.update
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sys.beat(2)
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end,
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update = function()
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view.origin(0,0)
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surf.target(0)
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-- Pintar el menú (el marcador serà en el modul game.lua)
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--score.draw()
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menu.draw()
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-- Pintar el mapa i sprites
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rooms.draw()
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--view.origin(0,0)
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local mx, my = mouse.pos()
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local tx, ty = (mx>>3), (my>>3)
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mx, my = tx<<3, ty<<3
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if my>=0 then
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if editor.selection then
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local rx1,ry1,rx2,ry2=editor.selection.x1<<3,editor.selection.y1<<3,editor.selection.x2<<3,editor.selection.y2<<3
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if rx1>rx2 then rx1,rx2=rx2,rx1 end
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if ry1>ry2 then ry1,ry2=ry2,ry1 end
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draw.pattern(editor.ants)
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draw.rect(rx1-1, ry1-1, rx2-rx1+10, ry2-ry1+10, 28)
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draw.pattern(0xffff)
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if sys.beat() then
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editor.ants = (editor.ants<<12) | (editor.ants>>4)
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end
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else
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draw.rect(mx-1, my-1, editor.brush.w*8+2, editor.brush.h*8+2, 28)
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draw.rect(mx, my, editor.brush.w*8, editor.brush.h*8, 1)
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end
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if mouse.down(mouse.LEFT) then
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editor.stamp(tx,ty)
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editor.modified = true
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--map.tile(tx,ty,editor.brush.tiles[1])
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end
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if mouse.down(mouse.RIGHT) then
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if editor.selection then
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editor.selection.x2=tx
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editor.selection.y2=ty
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else
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editor.selection={}
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editor.selection.x1=tx
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editor.selection.y1=ty
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editor.selection.x2=tx
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editor.selection.y2=ty
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end
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else
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if editor.selection then
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editor.create_stamp()
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editor.selection=nil
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end
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end
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end
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view.origin(0,0)
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draw.text(rooms.pos.x//20,1,96,28)
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draw.text(rooms.pos.y//12,5,96,28)
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if key.press(key.ESCAPE) then
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editor.quit()
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elseif key.press(key.RIGHT) and rooms.pos.x < 20*7 then
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rooms.pos.x = rooms.pos.x + 20
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elseif key.press(key.LEFT) and rooms.pos.x > 0 then
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rooms.pos.x = rooms.pos.x - 20
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elseif key.press(key.DOWN) and rooms.pos.y < 12*7 then
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rooms.pos.y = rooms.pos.y + 12
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elseif key.press(key.UP) and rooms.pos.y > 0 then
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rooms.pos.y = rooms.pos.y - 12
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elseif key.press(key.TAB) or key.press(key.ESCAPE) then
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editor.picker.show()
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elseif key.press(key.Q) then
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msgbox.show("IE MEN!", {"Hi ha canvis sense guardar.", "Vols guardar-los abans d'eixir?"}, { {"Cancel", app.pop}, {"No", function() sys.quit() end}, {"Yes", sys.quit} } )
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end
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end,
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create_stamp=function()
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local tx1,ty1,tx2,ty2=editor.selection.x1,editor.selection.y1,editor.selection.x2,editor.selection.y2
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if tx1>tx2 then tx1,tx2=tx2,tx1 end
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if ty1>ty2 then ty1,ty2=ty2,ty1 end
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editor.brush.w=tx2-tx1+1
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editor.brush.h=ty2-ty1+1
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local w,h=editor.brush.w,editor.brush.h
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local p=1
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for y=1,h do
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for x=1,w do
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editor.brush.tiles[p]=map.tile(tx1+x-1,ty1+y-1)
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--map.tile(tx+x-1,ty+y-1,editor.brush.tiles[p])
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p=p+1
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end
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end
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end,
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stamp=function(tx,ty)
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local w,h=editor.brush.w,editor.brush.h
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local p=1
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for y=1,h do
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for x=1,w do
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local fx, fy = tx+x-1, ty+y-1
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if fx < rooms.pos.x+20 and fy < rooms.pos.y+12 then
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map.tile(fx,fy,editor.brush.tiles[p])
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end
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p=p+1
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end
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end
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end,
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quit=function()
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if editor.modified then
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msgbox.show("IE MEN!",
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{"Hi ha canvis sense guardar.", "Vols guardar-los abans d'eixir?"},
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{
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{"Cancel", app.pop},
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{"No", sys.quit},
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{"Yes", function() rooms.save() sys.quit() end}
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} )
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else
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sys.quit()
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end
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end,
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picker = {
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show = function()
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app.push(editor.picker.update_tiles)
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end,
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update_tiles = function()
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view.origin(0,0)
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view.clip()
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surf.source(tiles)
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surf.cls(1)
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draw.surf(0,0,128,128,0,0)
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local mx, my = mouse.pos()
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local tx, ty = mx>>3, my>>3
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mx, my = tx<<3, ty<<3
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draw.rect(mx-1, my-1, 10, 10, 28)
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draw.rect(mx, my, 8, 8, 1)
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if mouse.press(mouse.LEFT) then
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if tx<16 and ty<16 then
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editor.brush.w=1
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editor.brush.h=1
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editor.brush.tiles={}
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editor.brush.tiles[1]=ty*16+tx
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end
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app.pop()
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end
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if key.press(key.TAB) or key.press(key.ESCAPE) then
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app.pop()
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end
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end
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}
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}
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@@ -1,39 +1,19 @@
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require "app"
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require "score"
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require "rooms"
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require "menu"
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x=0
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require "editor"
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function mini.init()
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sprites = surf.load("sprites.gif")
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tiles = surf.load("tiles.gif")
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surf.source(tiles)
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pal.set(pal.load("tiles.gif"))
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pal.trans(0)
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rooms.init()
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menu.show()
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editor.enable()
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end
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function mini.update()
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view.origin(0,0)
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surf.cls(1)
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surf.target(0)
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menu.draw()
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-- Pintar el marcador
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-- [TODO]
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-- Pintar el mapa i sprites
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rooms.draw()
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view.origin(0,0)
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local mx, my = mouse.pos()
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mx, my = math.floor(mx/8)*8, math.floor(my/8)*8
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if my>=8 then
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draw.rect(mx-1, my-1, 10, 10, 28)
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draw.rect(mx, my, 8, 8, 1)
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end
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if key.press(key.ESCAPE) then
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sys.quit()
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end
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app.update()
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end
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@@ -21,22 +21,39 @@ menu = {
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draw.rectf(0,0,160,7,23)
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draw.hline(0,7,160,16)
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menu.current_x = 1
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menu.option("FILE")
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popup.create("FILE", 1, 8)
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popup.addOption("FILE", "New", function() sys.quit() end)
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popup.addOption("FILE", "Load", function() sys.quit() end)
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popup.addOption("FILE", "Save", function() sys.quit() end)
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popup.addOption("FILE", "Save As...", function() sys.quit() end)
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popup.addOption("FILE", "Save", function() rooms.save() editor.modified=false end)
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popup.addOption("FILE", "Quit", editor.quit)
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menu.option("VIEW")
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popup.create("VIEW", 1, 8)
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popup.addOption("VIEW", "Background", function() rooms.toggle_visibility(LAYER_BACKGROUND) end)
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popup.addOption("VIEW", "Shadows", function() rooms.toggle_visibility(LAYER_SHADOWS) end)
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popup.addOption("VIEW", "Foreground", function() rooms.toggle_visibility(LAYER_FOREGROUND) end)
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popup.addOption("VIEW", "Sprites", function() rooms.toggle_visibility(LAYER_SPRITES) end)
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menu.option("EDIT")
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popup.create("EDIT", 1, 8)
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popup.addOption("EDIT", "Background", function() editor.layer=LAYER_BACKGROUND end)
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popup.addOption("EDIT", "Foreground", function() editor.layer=LAYER_FOREGROUND end)
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--popup.addOption("EDIT", "Sprites", function() rooms.toggle_visibility(LAYER_SPRITES) end)
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menu.option("TOOLS")
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if editor.modified then
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draw.text("*",160-5,1,8)
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end
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end,
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option = function(label)
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local next_x = menu.current_x + (#label + 2)*4
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local mx, my = mouse.pos()
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if my < 8 and mx >= menu.current_x and mx < next_x then
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draw.rectf(menu.current_x, 0, next_x-menu.current_x, 8, 21)
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draw.rectf(menu.current_x, 0, next_x-menu.current_x, 7, 21)
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if mouse.down(mouse.LEFT) then
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mouse.discard()
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popup.show(label)
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end
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end
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73
data/msgbox.lua
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73
data/msgbox.lua
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@@ -0,0 +1,73 @@
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require "ui"
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require "util"
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msgbox = {
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title = "TITOL",
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text = { "Este es el missatge.", "Pot estar en varies linies" },
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buttons = { {"YES", sys.quit}, {"NO", app.pop} },
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selected = 0,
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w = 100,
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h = 50,
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show = function(title, text, buttons, default)
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msgbox.selected = default or 1
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msgbox.title = title
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msgbox.text = text
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msgbox.buttons = buttons
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msgbox.w = 0
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for i,v in ipairs(msgbox.text) do
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local width = #v*4+8
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if width > msgbox.w then msgbox.w = width end
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end
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msgbox.h = #msgbox.text*6+35
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app.push(msgbox.update)
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end,
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update = function()
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local top = (160-msgbox.w)//2
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local left = (104-msgbox.h)//2
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view.clip(top, left, msgbox.w, msgbox.h)
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view.origin(top, left)
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draw.outset(0, 0, msgbox.w, msgbox.h)
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draw.rectf(1,1,msgbox.w-2, 7, 21)
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draw.text(msgbox.title, 2, 2, 28)
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local y = 12
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for i,v in ipairs(msgbox.text) do
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draw.text(v, 5, y, 1)
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y = y + 6
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end
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local mx, my = mouse.pos()
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local x = msgbox.w - 35
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y = msgbox.h - 12
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for i,v in ipairs(msgbox.buttons) do
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local inside = util.inside(mx, my, {x, y, 32, 9})
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draw.outset(x, y, 32, 9)
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if inside then
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draw.rectf(x+1,y+1,30,7,27)
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if mouse.down(mouse.LEFT) then draw.inset(x, y, 32, 9) end
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end
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local offset = (32-#v[1]*4)//2
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draw.text(v[1], x+1+offset, y+2, 1)
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if (i==msgbox.selected) then
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draw.rect(x-1, y-1, 34, 11, 1)
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end
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if mouse.press(mouse.LEFT) then
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if inside then
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v[2]()
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end
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end
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x = x - 34
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end
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if key.press(key.ESCAPE) then
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app.pop()
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end
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end
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}
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@@ -4,7 +4,7 @@ popup={
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current = nil,
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create = function(label,x,y)
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popup.list[label] = {x=x, y=y, width=0, options={}}
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popup.list[label] = {x=x, y=y, width=50, options={}}
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end,
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addOption = function(parent, label, action)
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@@ -16,23 +16,36 @@ popup={
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end,
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show = function(label)
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popup.old_update = mini.update
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popup.current = label
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mini.update = popup.update
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app.push(popup.update)
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end,
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update = function()
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view.origin(0,0)
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local mx, my = mouse.pos()
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local p = popup.list[popup.current]
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draw.rectf(p.x, p.y, p.width, #p.options*7+2, 23)
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draw.rect(p.x, p.y, p.width, #p.options*7+2, 16)
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draw.outset(p.x, p.y, p.width, #p.options*7+2)
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local y = p.y+2
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for k,v in ipairs(p.options) do
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local inside = util.inside(mx, my, {p.x, y-2, p.width, 7})
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if inside then
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draw.rectf(p.x+1, y-1, p.width-2, 7, 21)
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if mouse.press(mouse.LEFT) then
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app.pop()
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v.action()
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end
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end
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draw.text(v.label, p.x+2, y, 28)
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y = y + 7
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end
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local inside = util.inside(mx, my, {p.x, p.y, p.width, #p.options*7+2})
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if not inside and mouse.down(mouse.LEFT) then
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mouse.discard()
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app.pop()
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end
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if key.press(key.ESCAPE) then
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mini.update = popup.old_update
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app.pop()
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end
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end
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@@ -1,10 +1,17 @@
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LAYER_FOREGROUND = 1
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LAYER_BACKGROUND = 2
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LAYER_ITEMS = 4
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LAYER_SPRITES = 8
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LAYER_SHADOWS = 16
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LAYER_ALL = 31
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rooms = {
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surf_background = nil,
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surf_foreground = nil,
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surf_items = nil,
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surf_original_items = nil,
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pos = {x=10*8, y=0},
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visibility = LAYER_ALL,
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pos = {x=0, y=0},
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init = function()
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rooms.pos.x, rooms.pos.y = 0,0
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@@ -42,51 +49,85 @@ rooms = {
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--shader.enable();
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end,
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save = function()
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surf.save(rooms.surf_background, "data/rooms_background.bin")
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surf.save(rooms.surf_foreground, "data/rooms_foreground.bin")
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surf.save(rooms.surf_items, "data/rooms_items.bin")
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editor.modified = false
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end,
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draw = function()
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-- Retallem la pantalla a la zona de joc
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view.clip(0,8,160,96)
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-- Movem la càmara a l'habitació on estem
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view.origin(rooms.pos.x*8,rooms.pos.y*8+8)
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view.origin(-rooms.pos.x*8,-rooms.pos.y*8+8)
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-- Pintem el background
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surf.source(tiles)
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map.surf(rooms.surf_background)
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map.draw()
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if rooms.is_visible(LAYER_BACKGROUND) then
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map.draw()
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else
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draw.rectf(0,0,160,96,1)
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end
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-- Movem 4x4 pixels la càmara per a pintar les sombres dels sprites i el foreground
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view.origin(rooms.pos.x*8+4,rooms.pos.y*8+12)
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view.origin(-rooms.pos.x*8+4,-rooms.pos.y*8+12)
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-- Pintem el foreground de negre
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map.surf(rooms.surf_foreground)
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pal.subpal(0,32,1)
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map.draw()
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if rooms.is_visible(LAYER_FOREGROUND | LAYER_SHADOWS) then map.draw() end
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|
||||
-- Pintem els sprites de negre
|
||||
-- [TODO]
|
||||
surf.source(sprites)
|
||||
draw.surf(0, 0, 16, 17, 10, 10, 16, 17)
|
||||
if rooms.is_visible(LAYER_SPRITES | LAYER_SHADOWS) then
|
||||
draw.surf(0, 0, 16, 17, 10, 10, 16, 17)
|
||||
end
|
||||
|
||||
-- Movem la càmara al lloc que toca de nou, i tornem la paleta normal
|
||||
view.origin(rooms.pos.x*8,rooms.pos.y*8+8)
|
||||
view.origin(-rooms.pos.x*8,-rooms.pos.y*8+8)
|
||||
pal.subpal()
|
||||
|
||||
-- Pintem el foreground
|
||||
surf.source(tiles)
|
||||
map.surf(rooms.surf_foreground)
|
||||
map.draw()
|
||||
if rooms.is_visible(LAYER_FOREGROUND) then map.draw() end
|
||||
|
||||
-- Pintem els sprites
|
||||
-- [TODO]
|
||||
surf.source(sprites)
|
||||
draw.surf(0, 0, 16, 17, 10, 10, 16, 17)
|
||||
if rooms.is_visible(LAYER_SPRITES) then
|
||||
draw.surf(0, 0, 16, 17, 10, 10, 16, 17)
|
||||
end
|
||||
|
||||
-- Pintem la rejilla
|
||||
--for y=0,12 do draw.line(0,y*8, 160, y*8, 27) end
|
||||
--for x=0,20 do draw.line(x*8, 0, x*8, 104, 27) end
|
||||
end,
|
||||
|
||||
is_visible = function(layer)
|
||||
return rooms.visibility & layer == layer
|
||||
end,
|
||||
|
||||
set_visibility = function(layer, visibility)
|
||||
if visibility then
|
||||
rooms.visibility = rooms.visibility | layer
|
||||
else
|
||||
rooms.visibility = rooms.visibility & ~layer
|
||||
end
|
||||
end,
|
||||
|
||||
toggle_visibility = function(layer)
|
||||
if rooms.visibility & layer == layer then
|
||||
rooms.visibility = rooms.visibility & ~layer
|
||||
else
|
||||
rooms.visibility = rooms.visibility | layer
|
||||
end
|
||||
end,
|
||||
|
||||
peiv = function()
|
||||
pal.color(1, 1, 1, 1)
|
||||
return "HOLA OTHER UNIT"
|
||||
|
||||
Binary file not shown.
|
Before Width: | Height: | Size: 229 B After Width: | Height: | Size: 263 B |
6
data/score.lua
Normal file
6
data/score.lua
Normal file
@@ -0,0 +1,6 @@
|
||||
score = {
|
||||
|
||||
draw = function()
|
||||
draw.rectf(0,0,160,7,1)
|
||||
end
|
||||
}
|
||||
18
data/ui.lua
Normal file
18
data/ui.lua
Normal file
@@ -0,0 +1,18 @@
|
||||
|
||||
function draw.outset(x, y, w, h)
|
||||
draw.rectf(x, y, w, h, 23)
|
||||
w,h = w+x,h+y
|
||||
draw.hline(x, h-1, w-1,16)
|
||||
draw.vline(w-1, y, h-1,16)
|
||||
draw.hline(x, y, w-1,28)
|
||||
draw.vline(x, y, h-1,28)
|
||||
end
|
||||
|
||||
function draw.inset(x, y, w, h)
|
||||
draw.rectf(x, y, w, h, 23)
|
||||
w,h = w+x,h+y
|
||||
draw.hline(x, y, w-1,16)
|
||||
draw.vline(x, y, h-1,16)
|
||||
draw.hline(x, h-1, w-1,28)
|
||||
draw.vline(w-1, y, h-1,28)
|
||||
end
|
||||
13
data/util.lua
Normal file
13
data/util.lua
Normal file
@@ -0,0 +1,13 @@
|
||||
util={
|
||||
|
||||
inside = function(x, y, rectangle)
|
||||
if x >= rectangle[1] and
|
||||
y >= rectangle[2] and
|
||||
x < rectangle[3]+rectangle[1] and
|
||||
y < rectangle[4]+rectangle[2] then
|
||||
return true
|
||||
else
|
||||
return false
|
||||
end
|
||||
end
|
||||
}
|
||||
Reference in New Issue
Block a user