- [NEW] Redimensionades les habitacions per a ocupar tota la pantalla
- [FIX] Ajustada posició inici segons nou tamany de habitacions - [FIX] Ajustat nivell de l'aigua segons nou tamany de habitacions - [WIP] Treballant en el nou menú
This commit is contained in:
@@ -23,6 +23,7 @@ editor = {
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end,
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end,
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update = function()
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update = function()
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tweening.update(sys.delta())
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if sys.beat() then
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if sys.beat() then
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editor.ants = (editor.ants<<12) | (editor.ants>>4)
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editor.ants = (editor.ants<<12) | (editor.ants>>4)
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end
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end
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@@ -38,10 +39,6 @@ editor = {
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end
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end
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end
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end
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-- Pintar el menú (el marcador serà en el modul game.lua)
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--score.draw()
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menu.draw()
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-- Pintar el mapa i sprites
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-- Pintar el mapa i sprites
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rooms.draw()
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rooms.draw()
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@@ -50,7 +47,7 @@ editor = {
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local tx, ty = (mx>>3), (my>>3)
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local tx, ty = (mx>>3), (my>>3)
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mx, my = tx<<3, ty<<3
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mx, my = tx<<3, ty<<3
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if my>=0 then
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if menu.hidden then
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if editor.layer==LAYER_BACKGROUND or editor.layer==LAYER_FOREGROUND then
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if editor.layer==LAYER_BACKGROUND or editor.layer==LAYER_FOREGROUND then
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if editor.selection then
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if editor.selection then
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local rx1,ry1,rx2,ry2=editor.selection.x1<<3,editor.selection.y1<<3,editor.selection.x2<<3,editor.selection.y2<<3
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local rx1,ry1,rx2,ry2=editor.selection.x1<<3,editor.selection.y1<<3,editor.selection.x2<<3,editor.selection.y2<<3
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@@ -132,10 +129,11 @@ editor = {
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view.origin(0,0)
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view.origin(0,0)
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draw.text(rooms.pos.x//20,1,96,28)
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draw.text(rooms.pos.x//20,1,96,28)
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draw.text(rooms.pos.y//12,5,96,28)
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draw.text(rooms.pos.y//13,5,96,28)
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if key.press(key.ESCAPE) then
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if key.press(key.ESCAPE) then
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editor.quit()
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--editor.quit()
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menu.toggle()
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elseif key.press(key.RIGHT) and rooms.pos.x < 20*7 then
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elseif key.press(key.RIGHT) and rooms.pos.x < 20*7 then
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rooms.pos.x = rooms.pos.x + 20
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rooms.pos.x = rooms.pos.x + 20
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sprites.remove_out_of_room()
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sprites.remove_out_of_room()
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@@ -144,12 +142,12 @@ editor = {
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rooms.pos.x = rooms.pos.x - 20
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rooms.pos.x = rooms.pos.x - 20
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sprites.remove_out_of_room()
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sprites.remove_out_of_room()
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sprites.add_from_room(rooms.pos.x, rooms.pos.y)
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sprites.add_from_room(rooms.pos.x, rooms.pos.y)
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elseif key.press(key.DOWN) and rooms.pos.y < 12*7 then
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elseif key.press(key.DOWN) and rooms.pos.y < 13*7 then
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rooms.pos.y = rooms.pos.y + 12
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rooms.pos.y = rooms.pos.y + 13
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sprites.remove_out_of_room()
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sprites.remove_out_of_room()
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sprites.add_from_room(rooms.pos.x, rooms.pos.y)
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sprites.add_from_room(rooms.pos.x, rooms.pos.y)
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elseif key.press(key.UP) and rooms.pos.y > 0 then
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elseif key.press(key.UP) and rooms.pos.y > 0 then
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rooms.pos.y = rooms.pos.y - 12
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rooms.pos.y = rooms.pos.y - 13
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sprites.remove_out_of_room()
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sprites.remove_out_of_room()
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sprites.add_from_room(rooms.pos.x, rooms.pos.y)
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sprites.add_from_room(rooms.pos.x, rooms.pos.y)
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elseif key.press(key.TAB) or key.press(key.ESCAPE) then
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elseif key.press(key.TAB) or key.press(key.ESCAPE) then
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@@ -188,6 +186,11 @@ editor = {
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sprites.remove(sprite)
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sprites.remove(sprite)
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end
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end
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end
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end
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-- Pintar el menú (el marcador serà en el modul game.lua)
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--score.draw()
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menu.draw()
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end,
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end,
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create_stamp=function()
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create_stamp=function()
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@@ -224,7 +227,7 @@ editor = {
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for y=1,h do
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for y=1,h do
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for x=1,w do
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for x=1,w do
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local fx, fy = tx+x-1, ty+y-1
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local fx, fy = tx+x-1, ty+y-1
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if fx < rooms.pos.x+20 and fy < rooms.pos.y+12 then
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if fx < rooms.pos.x+20 and fy < rooms.pos.y+13 then
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map.tile(fx,fy,editor.brush.tiles[p])
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map.tile(fx,fy,editor.brush.tiles[p])
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end
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end
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p=p+1
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p=p+1
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@@ -124,12 +124,12 @@ game = {
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apply_water = function()
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apply_water = function()
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view.origin(0,0)
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view.origin(0,0)
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if rooms.pos.y == 84 then
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if rooms.pos.y == 91 then
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surf.target(game.back_buf)
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surf.target(game.back_buf)
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surf.source(game.back_buf)
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surf.source(game.back_buf)
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for x=0,159 do
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for x=0,159 do
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local water_level = math.sin(game.water_counter)*2
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local water_level = math.sin(game.water_counter)*2
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for y=96+water_level,103 do
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for y=88+water_level,103 do
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local pixel = surf.pixel(x,y)
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local pixel = surf.pixel(x,y)
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surf.pixel(x,y,game.water_pal[pixel+1])
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surf.pixel(x,y,game.water_pal[pixel+1])
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end
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end
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160
data/menu.lua
160
data/menu.lua
@@ -1,56 +1,140 @@
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require "popup"
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require "popup"
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menu = {
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menu = {
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current_x = 0,
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hidden = true,
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pos_y = 0,
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init = function()
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end,
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draw = function()
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draw = function()
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view.origin(0,0)
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view.origin(0,menu.pos_y)
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view.clip()
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view.clip()
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draw.rectf(0,0,160,7,23)
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local y = menu.pos_y
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draw.hline(0,7,160,16)
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draw.rrectf(1,0,8,8,1,21)
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menu.current_x = 1
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draw.rrectf(1,-1,8,8,1,6)
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draw.hline(3,1,6,21)
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draw.hline(3,3,6,21)
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draw.hline(3,5,6,21)
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draw.rectf(6,0,2,2,8)
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menu.option("FILE")
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if y<=0 then return end
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popup.create("FILE", 1, 8)
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popup.addOption("FILE", "Play", editor.play)
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popup.addOption("FILE", "Save", function() rooms.save() editor.modified=false end)
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popup.addOption("FILE", "Quit", editor.quit)
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menu.option("VIEW")
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view.origin(0,menu.pos_y-24)
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popup.create("VIEW", 1, 8)
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draw.rectf(0,0,160,24,6)
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popup.addOption("VIEW", "Background", function() rooms.toggle_visibility(LAYER_BACKGROUND) end)
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popup.addOption("VIEW", "Shadows", function() rooms.toggle_visibility(LAYER_SHADOWS) end)
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popup.addOption("VIEW", "Foreground", function() rooms.toggle_visibility(LAYER_FOREGROUND) end)
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popup.addOption("VIEW", "Sprites", function() rooms.toggle_visibility(LAYER_SPRITES) end)
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menu.option("EDIT")
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menu.pushbutton("PLAY",1,3,16,13,10,editor.play)
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popup.create("EDIT", 1, 8)
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menu.pushbutton("SAVE",22,3,7,22,21,function() rooms.save() editor.modified=false end)
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popup.addOption("EDIT", "Background", function() editor.layer=LAYER_BACKGROUND end)
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menu.pushbutton("QUIT",22,12,7,12,5,editor.quit)
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popup.addOption("EDIT", "Foreground", function() editor.layer=LAYER_FOREGROUND end)
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popup.addOption("EDIT", "Items", function() editor.layer=LAYER_ITEMS end)
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--popup.addOption("EDIT", "Sprites", function() rooms.toggle_visibility(LAYER_SPRITES) end)
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menu.option("TOOLS")
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draw.rrect(44,6,29,14,3,21)
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if editor.modified then
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draw.rectf(48,6,17,1,6)
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draw.text("*",160-5,1,8)
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draw.text("EDIT",49,3,21)
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end
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menu.togglebutton("F",44+3,6+3,7,14,9,15,7,editor.layer==LAYER_FOREGROUND,function() editor.layer=LAYER_FOREGROUND end)
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menu.togglebutton("B",52+3,6+3,7,14,9,15,7,editor.layer==LAYER_BACKGROUND,function() editor.layer=LAYER_BACKGROUND end)
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menu.togglebutton("I",60+3,6+3,7,14,9,15,7,editor.layer==LAYER_ITEMS,function() editor.layer=LAYER_ITEMS end)
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draw.rrect(75,6,37,14,3,21)
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draw.rectf(79,6,17,1,6)
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draw.text("SHOW",80,3,21)
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menu.togglebutton("F",75+3,6+3,7,14,9,15,7,rooms.is_visible(LAYER_FOREGROUND),function() rooms.toggle_visibility(LAYER_FOREGROUND) end)
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menu.togglebutton("B",83+3,6+3,7,14,9,15,7,rooms.is_visible(LAYER_BACKGROUND),function() rooms.toggle_visibility(LAYER_BACKGROUND) end)
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menu.togglebutton("S",91+3,6+3,7,14,9,15,7,rooms.is_visible(LAYER_SHADOWS),function() rooms.toggle_visibility(LAYER_SHADOWS) end)
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menu.togglebutton("I",99+3,6+3,7,14,9,15,7,rooms.is_visible(LAYER_ITEMS),function() rooms.toggle_visibility(LAYER_ITEMS) end)
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end,
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end,
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option = function(label)
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toggle = function()
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local next_x = menu.current_x + (#label + 2)*4
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if menu.hidden then
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menu.hidden = false
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tweening.add(0,24,0.25,easing.easeOutBounce,function(value,n,finished)menu.pos_y=value end)
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else
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menu.hidden = true
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tweening.add(24,0,0.25,easing.easeOutBounce,function(value,n,finished)menu.pos_y=value end)
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end
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end,
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pushbutton = function(label,x,y,h,col1,col2,callback)
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local size = (#label*4)-1+4
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local text_y = (h-5)//2
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local button_h=0
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local mx, my = mouse.pos()
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local mx, my = mouse.pos()
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if my < 8 and mx >= menu.current_x and mx < next_x then
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if mx>=x and mx<x+size and my>=y and my<y+h then
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draw.rectf(menu.current_x, 0, next_x-menu.current_x, 7, 21)
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button_h = mouse.down(mouse.LEFT) and -1 or 1
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if mouse.down(mouse.LEFT) then
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if mouse.press(mouse.LEFT) then callback() end
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mouse.discard()
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popup.show(label)
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end
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end
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draw.rrectf(x,y+1,size,h,1,col2)
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draw.rrectf(x,y-button_h,size,h,1,col1)
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draw.text(label,x+2,y+text_y-button_h,col2)
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end,
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togglebutton = function(label,x,y,h,col1,col2,dis1,dis2,state,callback)
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local size = (#label*4)-1+4
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local text_y = (h-5)//2
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local bh=0
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local mx, my = mouse.pos()
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if mx>=x and mx<x+size and my>=y and my<y+h then
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bh = mouse.down(mouse.LEFT) and -1 or 1
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if mouse.press(mouse.LEFT) then callback() end
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end
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end
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draw.text(label,menu.current_x+4,1,28)
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if not state then
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menu.current_x = next_x
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col1,col2 = dis1,dis2
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else
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if bh>-1 then bh=bh-1 end
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end
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end
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draw.rrectf(x,y+1,size,h,1,col2)
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draw.rrectf(x,y-bh,size,h,1,col1)
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draw.text(label,x+2,y+text_y-bh,col2)
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end,
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|
|
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|
-- current_x = 0,
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|
--
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|
-- init = function()
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|
-- end,
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|
--
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-- draw = function()
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|
-- view.origin(0,0)
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-- view.clip()
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-- draw.rectf(0,0,160,7,23)
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-- draw.hline(0,7,160,16)
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-- menu.current_x = 1
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|
--
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|
-- menu.option("FILE")
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|
-- popup.create("FILE", 1, 8)
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|
-- popup.addOption("FILE", "Play", editor.play)
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|
-- popup.addOption("FILE", "Save", function() rooms.save() editor.modified=false end)
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|
-- popup.addOption("FILE", "Quit", editor.quit)
|
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|
--
|
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|
-- menu.option("VIEW")
|
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|
-- popup.create("VIEW", 1, 8)
|
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|
-- popup.addOption("VIEW", "Background", function() rooms.toggle_visibility(LAYER_BACKGROUND) end)
|
||||||
|
-- popup.addOption("VIEW", "Shadows", function() rooms.toggle_visibility(LAYER_SHADOWS) end)
|
||||||
|
-- popup.addOption("VIEW", "Foreground", function() rooms.toggle_visibility(LAYER_FOREGROUND) end)
|
||||||
|
-- popup.addOption("VIEW", "Sprites", function() rooms.toggle_visibility(LAYER_SPRITES) end)
|
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|
--
|
||||||
|
-- menu.option("EDIT")
|
||||||
|
-- popup.create("EDIT", 1, 8)
|
||||||
|
-- popup.addOption("EDIT", "Background", function() editor.layer=LAYER_BACKGROUND end)
|
||||||
|
-- popup.addOption("EDIT", "Foreground", function() editor.layer=LAYER_FOREGROUND end)
|
||||||
|
-- popup.addOption("EDIT", "Items", function() editor.layer=LAYER_ITEMS end)
|
||||||
|
-- --popup.addOption("EDIT", "Sprites", function() rooms.toggle_visibility(LAYER_SPRITES) end)
|
||||||
|
--
|
||||||
|
-- menu.option("TOOLS")
|
||||||
|
-- if editor.modified then
|
||||||
|
-- draw.text("*",160-5,1,8)
|
||||||
|
-- end
|
||||||
|
--
|
||||||
|
-- end,
|
||||||
|
--
|
||||||
|
-- option = function(label)
|
||||||
|
-- local next_x = menu.current_x + (#label + 2)*4
|
||||||
|
-- local mx, my = mouse.pos()
|
||||||
|
-- if my < 8 and mx >= menu.current_x and mx < next_x then
|
||||||
|
-- draw.rectf(menu.current_x, 0, next_x-menu.current_x, 7, 21)
|
||||||
|
-- if mouse.down(mouse.LEFT) then
|
||||||
|
-- mouse.discard()
|
||||||
|
-- popup.show(label)
|
||||||
|
-- end
|
||||||
|
-- end
|
||||||
|
-- draw.text(label,menu.current_x+4,1,28)
|
||||||
|
-- menu.current_x = next_x
|
||||||
|
-- end
|
||||||
}
|
}
|
||||||
@@ -14,28 +14,48 @@ rooms = {
|
|||||||
surf_items = nil,
|
surf_items = nil,
|
||||||
surf_original_items = nil,
|
surf_original_items = nil,
|
||||||
visibility = LAYER_ALL,
|
visibility = LAYER_ALL,
|
||||||
pos = {x=0, y=4*12},
|
pos = {x=0, y=4*13},
|
||||||
|
|
||||||
current = function()
|
current = function()
|
||||||
return (rooms.pos.x//20) + (rooms.pos.y//12) * 8
|
return (rooms.pos.x//20) + (rooms.pos.y//13) * 8
|
||||||
|
end,
|
||||||
|
|
||||||
|
convert = function(src)
|
||||||
|
local dst = surf.new(20*8,13*8)
|
||||||
|
surf.source(src)
|
||||||
|
surf.target(dst)
|
||||||
|
|
||||||
|
for ry=0,7 do
|
||||||
|
for rx=0,7 do
|
||||||
|
for ty=0,11 do
|
||||||
|
for tx=0,19 do
|
||||||
|
surf.pixel(rx*20+tx, ry*13+ty, surf.pixel(rx*20+tx, ry*12+ty))
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
return dst
|
||||||
end,
|
end,
|
||||||
|
|
||||||
reload = function()
|
reload = function()
|
||||||
if rooms.surf_background ~= nil then surf.free(rooms.surf_background) end
|
if rooms.surf_background ~= nil then surf.free(rooms.surf_background) end
|
||||||
rooms.surf_background = surf.load("rooms_background"..ROOM_FILE_EXT)
|
rooms.surf_background = surf.load("rooms_background"..ROOM_FILE_EXT)
|
||||||
--rooms.surf_background = surf.new(20*8,12*8)
|
--rooms.surf_background = surf.new(20*8,13*8)
|
||||||
|
--rooms.surf_background = rooms.convert(surf.load("rooms_background"..ROOM_FILE_EXT))
|
||||||
|
|
||||||
if rooms.surf_foreground ~= nil then surf.free(rooms.surf_foreground) end
|
if rooms.surf_foreground ~= nil then surf.free(rooms.surf_foreground) end
|
||||||
rooms.surf_foreground = surf.load("rooms_foreground"..ROOM_FILE_EXT)
|
rooms.surf_foreground = surf.load("rooms_foreground"..ROOM_FILE_EXT)
|
||||||
--rooms.surf_foreground = surf.new(20*8,12*8)
|
--rooms.surf_foreground = surf.new(20*8,12*8)
|
||||||
|
--rooms.surf_foreground = rooms.convert(surf.load("rooms_foreground"..ROOM_FILE_EXT))
|
||||||
|
|
||||||
if rooms.surf_items ~= nil then surf.free(rooms.surf_items) end
|
if rooms.surf_items ~= nil then surf.free(rooms.surf_items) end
|
||||||
rooms.surf_items = surf.load("rooms_items"..ROOM_FILE_EXT)
|
rooms.surf_items = surf.load("rooms_items"..ROOM_FILE_EXT)
|
||||||
--rooms.surf_items = surf.new(20*8,12*8)
|
--rooms.surf_items = surf.new(20*8,12*8)
|
||||||
|
--rooms.surf_items = rooms.convert(surf.load("rooms_items"..ROOM_FILE_EXT))
|
||||||
end,
|
end,
|
||||||
|
|
||||||
init = function()
|
init = function()
|
||||||
rooms.pos.x, rooms.pos.y = 0,4*12
|
rooms.pos.x, rooms.pos.y = 0,4*13
|
||||||
rooms.reload()
|
rooms.reload()
|
||||||
sprites.init()
|
sprites.init()
|
||||||
end,
|
end,
|
||||||
@@ -50,15 +70,15 @@ rooms = {
|
|||||||
end,
|
end,
|
||||||
|
|
||||||
is_outside = function(x, y)
|
is_outside = function(x, y)
|
||||||
return x < rooms.pos.x or y < rooms.pos.y or x > rooms.pos.x + 20 or y > rooms.pos.y + 12
|
return x < rooms.pos.x or y < rooms.pos.y or x > rooms.pos.x + 20 or y > rooms.pos.y + 13
|
||||||
end,
|
end,
|
||||||
|
|
||||||
draw = function()
|
draw = function()
|
||||||
-- Retallem la pantalla a la zona de joc
|
-- Retallem la pantalla a la zona de joc
|
||||||
view.clip(0,8,160,96)
|
--view.clip(0,8,160,96)
|
||||||
|
|
||||||
-- Movem la càmara a l'habitació on estem
|
-- Movem la càmara a l'habitació on estem
|
||||||
view.origin(-rooms.pos.x*8,-rooms.pos.y*8+8)
|
view.origin(-rooms.pos.x*8,-rooms.pos.y*8)
|
||||||
|
|
||||||
-- Pintem el background
|
-- Pintem el background
|
||||||
surf.source(surf_tiles)
|
surf.source(surf_tiles)
|
||||||
@@ -70,7 +90,7 @@ rooms = {
|
|||||||
end
|
end
|
||||||
|
|
||||||
-- Movem 4x4 pixels la càmara per a pintar les sombres dels sprites i el foreground
|
-- Movem 4x4 pixels la càmara per a pintar les sombres dels sprites i el foreground
|
||||||
view.origin(-rooms.pos.x*8+4,-rooms.pos.y*8+12)
|
view.origin(-rooms.pos.x*8+4,-rooms.pos.y*8+4)
|
||||||
|
|
||||||
-- Pintem el foreground de negre
|
-- Pintem el foreground de negre
|
||||||
map.surf(rooms.surf_foreground)
|
map.surf(rooms.surf_foreground)
|
||||||
@@ -84,7 +104,7 @@ rooms = {
|
|||||||
end
|
end
|
||||||
|
|
||||||
-- Movem la càmara al lloc que toca de nou, i tornem la paleta normal
|
-- Movem la càmara al lloc que toca de nou, i tornem la paleta normal
|
||||||
view.origin(-rooms.pos.x*8,-rooms.pos.y*8+8)
|
view.origin(-rooms.pos.x*8,-rooms.pos.y*8)
|
||||||
pal.subpal()
|
pal.subpal()
|
||||||
|
|
||||||
-- Pintem el foreground
|
-- Pintem el foreground
|
||||||
|
|||||||
Binary file not shown.
|
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Binary file not shown.
|
Before Width: | Height: | Size: 2.0 KiB After Width: | Height: | Size: 2.0 KiB |
Binary file not shown.
|
Before Width: | Height: | Size: 1.0 KiB After Width: | Height: | Size: 1.0 KiB |
@@ -48,7 +48,7 @@ sprites = {
|
|||||||
init = function()
|
init = function()
|
||||||
sprites.hero = {
|
sprites.hero = {
|
||||||
type = "hero",
|
type = "hero",
|
||||||
pos = { x=28, y=4*12*8+71 },
|
pos = { x=28, y=4*13*8+71 },
|
||||||
size= { w=16, h=17 },
|
size= { w=16, h=17 },
|
||||||
bbo = { left=3, top=2, right=3, bottom=0 },
|
bbo = { left=3, top=2, right=3, bottom=0 },
|
||||||
current_frame = 1,
|
current_frame = 1,
|
||||||
@@ -380,7 +380,7 @@ sprites = {
|
|||||||
if rooms.pos.y<84 and ty+2>rooms.pos.y+11 then
|
if rooms.pos.y<84 and ty+2>rooms.pos.y+11 then
|
||||||
game.change_room(0,1)
|
game.change_room(0,1)
|
||||||
else
|
else
|
||||||
if sprites.hero.cooldown % 2 == 0 then
|
if sprites.hero.cooldown % 4 == 0 then
|
||||||
sprites.hero.pos.y = sprites.hero.pos.y + 1
|
sprites.hero.pos.y = sprites.hero.pos.y + 1
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
@@ -488,7 +488,7 @@ sprites = {
|
|||||||
if rooms.pos.y<84 and ty+2>rooms.pos.y+11 then
|
if rooms.pos.y<84 and ty+2>rooms.pos.y+11 then
|
||||||
game.change_room(0,1)
|
game.change_room(0,1)
|
||||||
else
|
else
|
||||||
if sprites.hero.pos.y >= 742 then
|
if sprites.hero.pos.y >= 808 then
|
||||||
sprites.hero_hit(0)
|
sprites.hero_hit(0)
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
|
|||||||
Reference in New Issue
Block a user