- [NEW] Rat penat
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data/gfx/ratpenat.gif
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data/gfx/ratpenat.gif
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@@ -249,4 +249,13 @@ animations = {
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{ frame={x=32,y=0,w=16,h=17}, offset={normal={x=0,y=-2}, flipped={x=0,y=-2}}, wait=4 }
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}
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},
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["ratpenat"] = {
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cycle = {1,2,3,2},
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loop = true,
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frames = {
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{ frame={x=0,y=0,w=8,h=8}, wait=4 },
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{ frame={x=8,y=0,w=8,h=8}, wait=4 },
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{ frame={x=16,y=0,w=8,h=8}, wait=4 }
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}
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},
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}
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29
data/modules/ia/ratpenat.lua
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29
data/modules/ia/ratpenat.lua
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@@ -0,0 +1,29 @@
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function ia.update_ratpenat(spr)
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map.surf(rooms.surf_foreground)
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if sprites.hero.state == templates.ALIVE then
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local x1,y1,w1,h1 = util.aabb(spr) -- El meu aabb
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local x2,y2,w2,h2 = util.aabb(sprites.hero) -- el aabb del heroi
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-- Si toca al heroi...
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if util.check_aabb_collision(x1,y1,w1,h1, x2,y2,w2,h2) then
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sprites.hero.hit()
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spr.flipped = not spr.flipped
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end
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end
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if spr.flipped then
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local tx, ty = (spr.pos.x-1)>>3, (spr.pos.y)>>3
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if map.tile(tx,ty) < 16 then
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spr.pos.x = spr.pos.x - 1
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else
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spr.flipped = not spr.flipped
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end
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else
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local tx, ty = (spr.pos.x+9)>>3, (spr.pos.y)>>3
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if map.tile(tx,ty) < 16 then
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spr.pos.x = spr.pos.x + 1
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else
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spr.flipped = not spr.flipped
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end
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end
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end
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@@ -20,4 +20,5 @@ items = {
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{ name="berserk", label="berserk", visual={x=16, y=24, w=16, h=16} },
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{ name="abad", label="abad", visual={x=16, y=0, w=16, h=16} },
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{ name="dimoni", label="dimoni", visual={x=32, y=0, w=16, h=17} },
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{ name="ratpenat", label="ratpenat", visual={x=16, y=64, w=8, h=8} },
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}
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@@ -295,6 +295,22 @@ function me.create(type, options)
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room = options.room,
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ia = ia.update_dimoni
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}
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elseif key == "ratpenat" then
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sprite = {
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type = key,
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pos = options.pos,--{ x=100, y=4*12*8+71 },
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size = { w=8,h=8 },
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bbo = { left=1, top=1, right=1, bottom=1 },
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current_frame = 1,
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current_wait = 1,
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flipped = options.flipped,
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surf = surf.load("gfx/ratpenat.gif"),
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animation = "ratpenat",
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state = me.ALIVE,
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enemy = true,
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room = options.room,
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ia = ia.update_ratpenat
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}
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else
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error("Template not recognized")
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end
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