- [NEW] Marcador millorat i funcionant
This commit is contained in:
11
data/gfx/score_font.fnt
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11
data/gfx/score_font.fnt
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@@ -0,0 +1,11 @@
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bitmap=gfx/score_font.gif
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48: 0 0 8 8 0 # 0
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49: 8 0 8 8 0 # 1
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50: 16 0 8 8 0 # 2
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51: 24 0 8 8 0 # 3
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52: 32 0 8 8 0 # 4
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53: 40 0 8 8 0 # 5
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54: 48 0 8 8 0 # 6
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55: 56 0 8 8 0 # 7
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56: 64 0 8 8 0 # 8
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57: 72 0 8 8 0 # 9
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BIN
data/gfx/score_font.gif
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BIN
data/gfx/score_font.gif
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Binary file not shown.
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After Width: | Height: | Size: 133 B |
@@ -1,26 +1,65 @@
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score = {
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score = {
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points = 0,
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points = 0,
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color = 28,
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color = 21,
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zoom = 1,
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ypos = 3,
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surf = nil,
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surf = nil,
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font = nil
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} local me = score
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} local me = score
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function me.init()
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function me.init()
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me.points = 0
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me.points = 0
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me.surf = surf.load("gfx/sprites.gif")
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me.surf = surf.load("gfx/sprites.gif")
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me.font = font.load("gfx/score_font.fnt")
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end
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local function draw_text()
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font.current(me.font)
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font.spacing(0)
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local txt = string.format("%03d", me.points)
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draw.text(txt,2,me.ypos-1,27)
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draw.text(txt,3,me.ypos-1,27)
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draw.text(txt,4,me.ypos-1,27)
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draw.text(txt,2,me.ypos,27)
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draw.text(txt,4,me.ypos,27)
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draw.text(txt,2,me.ypos+1,27)
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draw.text(txt,4,me.ypos+1,27)
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draw.text(txt,2,me.ypos+2,27)
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draw.text(txt,3,me.ypos+2,27)
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draw.text(txt,4,me.ypos+2,27)
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draw.text(txt,3,me.ypos+1,1)
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draw.text(txt,3,me.ypos,me.color)
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font.current(font.DEFAULT)
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font.spacing(1)
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surf.source(me.surf)
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end
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local function draw_key(sx,sy,dx,dy)
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pal.subpal(1,26,27)
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for y=-1,1 do
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for x=-1,1 do
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if x~=0 and y~=0 then draw.surf(sx,sy,16,8, dx+x,dy+y) end
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end
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end
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pal.subpal()
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draw.surf(sx,sy,16,8, dx,dy)
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end
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end
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function me.draw()
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function me.draw()
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draw.rectf(0,0,160,8,1)
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view.origin(0,0)
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draw.text(string.format("%03d", me.points),1,1,me.color)
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surf.target(0)
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surf.source(me.surf)
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view.clip()
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if sprites.hero.keys["verda"] then draw.surf(16,48,16,8, 32,-1) end
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if sprites.hero.keys["groga"] then draw.surf(16,56,16,8, 32,-1) end
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draw_text()
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if sprites.hero.keys["roja"] then draw.surf(32,48,16,8, 32,-1) end
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if sprites.hero.keys["blava"] then draw.surf(32,56,16,8, 32,-1) end
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local y = 3
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if sprites.hero.keys["verda"] then draw_key(16,48,140,y) y=y+8 end
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if sprites.hero.keys["groga"] then draw_key(16,56,140,y) y=y+8 end
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if sprites.hero.keys["roja"] then draw_key(32,48,140,y) y=y+8 end
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if sprites.hero.keys["blava"] then draw_key(32,56,140,y) y=y+8 end
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end
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end
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function me.inc(value)
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function me.inc(value)
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me.points = me.points + value
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me.points = me.points + value
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tweening.add(8, 0, 0.5, easing.linear, function(val,progress,finished) me.color = (math.floor(val)&1) == 0 and 28 or 14 end)
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tweening.add(8, 0, 0.5, easing.linear, function(val,progress,finished) me.color = (math.floor(val)&1) == 0 and 21 or 14 end)
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tweening.add(5, 3, 0.5, easing.easeOutElastic, function(val,progress,finished) me.ypos = math.floor(val) end)
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end
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end
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@@ -51,7 +51,6 @@ game = {
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surf.target(0)
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surf.target(0)
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view.clip()
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view.clip()
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score.draw()
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surf.target(game.back_buf)
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surf.target(game.back_buf)
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-- Pintar el mapa i sprites
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-- Pintar el mapa i sprites
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@@ -61,6 +60,8 @@ game = {
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game.apply_water()
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game.apply_water()
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game.apply_light()
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game.apply_light()
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score.draw()
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if key.press(key.ESCAPE) or key.press(key.F9) then
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if key.press(key.ESCAPE) or key.press(key.F9) then
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rooms.reload()
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rooms.reload()
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sprites.add_from_room(rooms.pos.x, rooms.pos.y)
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sprites.add_from_room(rooms.pos.x, rooms.pos.y)
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@@ -87,7 +88,6 @@ game = {
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surf.target(0)
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surf.target(0)
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view.clip()
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view.clip()
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score.draw()
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surf.target(game.back_buf)
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surf.target(game.back_buf)
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--view.clip()
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--view.clip()
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@@ -102,6 +102,8 @@ game = {
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game.apply_water()
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game.apply_water()
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game.apply_light()
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game.apply_light()
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score.draw()
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game.chg_step = game.chg_step - 1
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game.chg_step = game.chg_step - 1
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if game.chg_step == 0 then
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if game.chg_step == 0 then
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sprites.remove_out_of_room()
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sprites.remove_out_of_room()
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