- [FIX] Ja no peta al morir una momia

This commit is contained in:
2025-06-27 06:27:34 +02:00
parent 8ba0ca9163
commit ee951a9630
2 changed files with 15 additions and 4 deletions

View File

@@ -108,16 +108,24 @@ sprites = {
end
elseif spr.state == templates.DYING then
if spr.animation ~= "mummy_dying" then
spr.animation = "mummy_dying"
sprites.set_animation(spr, "mummy_dying")
--spr.animation = "mummy_dying"
--spr.current_frame = 1
else
if spr.current_frame == 8 then
spr.animation = "mummy_dead"
sprites.set_animation(spr, "mummy_dead")
--spr.animation = "mummy_dead"
--spr.current_frame = 1
spr.state = templates.DEAD
print("DEAD") -- [TOFIX]
end
end
elseif spr.state == templates.DEAD then
-- [TODO]
if spr.current_wait == 1 then
sprites.set_animation(spr, "mummy_walk")
spr.state = templates.ALIVE
end
end
end,
@@ -128,7 +136,7 @@ sprites = {
local x1,y1,w1,h1 = util.aabb(spr)
for i,v in ipairs(sprites.list) do
if v.enemy then
if v.enemy and v.state ~= templates.DEAD then
local x2,y2,w2,h2 = util.aabb(v)
if util.check_aabb_collision(x1,y1,w1,h1, x2,y2,w2,h2) then
if v.state == templates.ALIVE then v.state = templates.DYING end
@@ -291,6 +299,9 @@ sprites = {
draw_sprite = function(sprite)
local cycle = animations[sprite.animation].cycle[sprite.current_frame]
local frame = animations[sprite.animation].frames[cycle]
if not frame then
print(sprite.current_frame)
end
local reversed = frame.reversed or false
draw.surf(frame.frame.x, frame.frame.y, frame.frame.w, frame.frame.h, sprite.pos.x, sprite.pos.y, frame.frame.w, frame.frame.h, (not reversed) ~= (not sprite.flipped))
local x,y,w,h = util.aabb(sprite)