require "popup" require "ui" menu = { hidden = true, pos_y = 0, selected = 1, draw = function() actions = { editor.play, function() rooms.save() editor.modified=false end, editor.quit, function() editor.layer=LAYER_FOREGROUND end, function() editor.layer=LAYER_BACKGROUND end, function() editor.layer=LAYER_ITEMS end, function() rooms.toggle_visibility(LAYER_FOREGROUND) end, function() rooms.toggle_visibility(LAYER_BACKGROUND) end, function() rooms.toggle_visibility(LAYER_SHADOWS) end, function() rooms.toggle_visibility(LAYER_ITEMS) end } local sel = menu.selected view.origin(0,menu.pos_y) view.clip() local y = menu.pos_y draw.rrectf(1,0,8,8,1,21) draw.rrectf(1,-1,8,8,1,6) draw.hline(3,1,6,21) draw.hline(3,3,6,21) draw.hline(3,5,6,21) if editor.modified then draw.rectf(6,0,2,2,8) end if y<=0 then return end view.origin(0,menu.pos_y-24) draw.rectf(0,0,160,24,6) ui.pushbutton("PLAY",1,3,16,13,10,actions[1], sel==1) ui.pushbutton("SAVE",22,3,7,22,21,actions[2], sel==2) if editor.modified then draw.rectf(37,4,2,2,8) end ui.pushbutton("QUIT",22,12,7,12,5,actions[3], sel==3) draw.rrect(44,6,29,14,3,21) draw.rectf(48,6,17,1,6) draw.text("EDIT",49,3,21) ui.togglebutton("F",44+3,6+3,7,14,9,15,7,editor.layer==LAYER_FOREGROUND,actions[4], sel==4) ui.togglebutton("B",52+3,6+3,7,14,9,15,7,editor.layer==LAYER_BACKGROUND,actions[5], sel==5) ui.togglebutton("I",60+3,6+3,7,14,9,15,7,editor.layer==LAYER_ITEMS,actions[6], sel==6) draw.rrect(75,6,37,14,3,21) draw.rectf(79,6,17,1,6) draw.text("SHOW",80,3,21) ui.togglebutton("F",75+3,6+3,7,14,9,15,7,rooms.is_visible(LAYER_FOREGROUND),actions[7], sel==7) ui.togglebutton("B",83+3,6+3,7,14,9,15,7,rooms.is_visible(LAYER_BACKGROUND),actions[8], sel==8) ui.togglebutton("S",91+3,6+3,7,14,9,15,7,rooms.is_visible(LAYER_SHADOWS),actions[9], sel==9) ui.togglebutton("I",99+3,6+3,7,14,9,15,7,rooms.is_visible(LAYER_ITEMS),actions[10], sel==10) local tab = key.press(key.TAB) if key.press(key.ESCAPE) then menu.toggle() elseif key.press(key.LEFT) or (tab and key.down(key.LSHIFT)) then menu.selected=menu.selected-1 if menu.selected < 1 then menu.selected = 10 end elseif key.press(key.RIGHT) or (tab and not key.down(key.LSHIFT)) then menu.selected=menu.selected+1 if menu.selected > 10 then menu.selected = 1 end elseif key.press(key.RETURN) or key.press(key.SPACE) then actions[menu.selected]() end end, toggle = function() if menu.hidden then menu.hidden = false menu.selected = 1 tweening.add(0,24,0.25,easing.easeOutBounce,function(value,n,finished)menu.pos_y=value end) else menu.hidden = true tweening.add(24,0,0.25,easing.easeOutBounce,function(value,n,finished)menu.pos_y=value end) end end, -- current_x = 0, -- -- init = function() -- end, -- -- draw = function() -- view.origin(0,0) -- view.clip() -- draw.rectf(0,0,160,7,23) -- draw.hline(0,7,160,16) -- menu.current_x = 1 -- -- menu.option("FILE") -- popup.create("FILE", 1, 8) -- popup.addOption("FILE", "Play", editor.play) -- popup.addOption("FILE", "Save", function() rooms.save() editor.modified=false end) -- popup.addOption("FILE", "Quit", editor.quit) -- -- menu.option("VIEW") -- popup.create("VIEW", 1, 8) -- popup.addOption("VIEW", "Background", function() rooms.toggle_visibility(LAYER_BACKGROUND) end) -- popup.addOption("VIEW", "Shadows", function() rooms.toggle_visibility(LAYER_SHADOWS) end) -- popup.addOption("VIEW", "Foreground", function() rooms.toggle_visibility(LAYER_FOREGROUND) end) -- popup.addOption("VIEW", "Sprites", function() rooms.toggle_visibility(LAYER_SPRITES) end) -- -- menu.option("EDIT") -- popup.create("EDIT", 1, 8) -- popup.addOption("EDIT", "Background", function() editor.layer=LAYER_BACKGROUND end) -- popup.addOption("EDIT", "Foreground", function() editor.layer=LAYER_FOREGROUND end) -- popup.addOption("EDIT", "Items", function() editor.layer=LAYER_ITEMS end) -- --popup.addOption("EDIT", "Sprites", function() rooms.toggle_visibility(LAYER_SPRITES) end) -- -- menu.option("TOOLS") -- if editor.modified then -- draw.text("*",160-5,1,8) -- end -- -- end, -- -- option = function(label) -- local next_x = menu.current_x + (#label + 2)*4 -- local mx, my = mouse.pos() -- if my < 8 and mx >= menu.current_x and mx < next_x then -- draw.rectf(menu.current_x, 0, next_x-menu.current_x, 7, 21) -- if mouse.down(mouse.LEFT) then -- mouse.discard() -- popup.show(label) -- end -- end -- draw.text(label,menu.current_x+4,1,28) -- menu.current_x = next_x -- end }