require "ui" menu = { hidden = true, pos_y = 0, selected = 1, } local me = menu function me.draw() actions = { function() editor.play() me.close() end, function() rooms.save() editor.modified=false me.close() end, function() editor.quit() me.close() end, function() editor.layer=LAYER_FOREGROUND me.close() end, function() editor.layer=LAYER_BACKGROUND me.close() end, function() editor.layer=LAYER_ITEMS me.close() end, function() rooms.toggle_visibility(LAYER_FOREGROUND) end, function() rooms.toggle_visibility(LAYER_BACKGROUND) end, function() rooms.toggle_visibility(LAYER_SHADOWS) end, function() rooms.toggle_visibility(LAYER_ITEMS) end } local sel = me.selected view.origin(0,me.pos_y) view.clip() local y = me.pos_y draw.rrectf(1,0,8,8,1,21) draw.rrectf(1,-1,8,8,1,6) draw.hline(3,1,6,21) draw.hline(3,3,6,21) draw.hline(3,5,6,21) if editor.modified then draw.rectf(6,0,2,2,8) end if y<=0 then return end view.origin(0,me.pos_y-24) draw.rectf(0,0,160,24,6) ui.pushbutton("PLAY",1,3,16,13,10,actions[1], sel==1) ui.pushbutton("SAVE",22,3,7,22,21,actions[2], sel==2) if editor.modified then draw.rectf(37,4,2,2,8) end ui.pushbutton("QUIT",22,12,7,12,5,actions[3], sel==3) draw.rrect(44,6,29,14,3,21) draw.rectf(48,6,17,1,6) draw.text("EDIT",49,3,21) ui.togglebutton("F",44+3,6+3,7,14,9,15,7,editor.layer==LAYER_FOREGROUND,actions[4], sel==4) ui.togglebutton("B",52+3,6+3,7,14,9,15,7,editor.layer==LAYER_BACKGROUND,actions[5], sel==5) ui.togglebutton("I",60+3,6+3,7,14,9,15,7,editor.layer==LAYER_ITEMS,actions[6], sel==6) draw.rrect(75,6,37,14,3,21) draw.rectf(79,6,17,1,6) draw.text("SHOW",80,3,21) ui.togglebutton("F",75+3,6+3,7,14,9,15,7,rooms.is_visible(LAYER_FOREGROUND),actions[7], sel==7) ui.togglebutton("B",83+3,6+3,7,14,9,15,7,rooms.is_visible(LAYER_BACKGROUND),actions[8], sel==8) ui.togglebutton("S",91+3,6+3,7,14,9,15,7,rooms.is_visible(LAYER_SHADOWS),actions[9], sel==9) ui.togglebutton("I",99+3,6+3,7,14,9,15,7,rooms.is_visible(LAYER_ITEMS),actions[10], sel==10) local tab = key.press(key.TAB) if key.press(key.ESCAPE) then me.toggle() elseif key.press(key.LEFT) or (tab and key.down(key.LSHIFT)) then me.selected=me.selected-1 if me.selected < 1 then me.selected = 10 end elseif key.press(key.RIGHT) or (tab and not key.down(key.LSHIFT)) then me.selected=me.selected+1 if me.selected > 10 then me.selected = 1 end elseif key.press(key.RETURN) or key.press(key.SPACE) then actions[me.selected]() end end function me.toggle() if me.hidden then me.hidden = false me.selected = 1 tweening.add(0,24,0.25,easing.easeOutBounce,function(value,n,finished)me.pos_y=value end) else me.hidden = true tweening.add(24,0,0.25,easing.easeOutBounce,function(value,n,finished)me.pos_y=value end) end end function me.close() if not me.hidden then me.hidden = true tweening.add(24,0,0.25,easing.easeOutBounce,function(value,n,finished)me.pos_y=value end) end end