palfade = { original = {}, reddish = {}, init = function () for i=1,32 do palfade.reddish[i] = {r=palfade.original[i].r, g=palfade.original[i].g, b=palfade.original[i].b} end end, luminance = function(r, g, b) return (0.2126*r + 0.7152*g + 0.0722*b)/255 end, reddish_limit = function(r, g, b) local t = palfade.luminance(r, g, b) / 255 local R = 255 * t local G = g * (1 - t) local B = b * (1 - t) return R, G, B end, fade_reddish_color = function(r, g, b, f) --local Rr, Gr, Br = palfade.reddish_limit(r, g, b) local ff = math.min(1, f+palfade.luminance(r,g,b)) local R = math.floor(r*ff)--math.floor(r + (Rr - r) * f) local G = math.floor(g*f)--math.floor(g + (Gr - g) * f) local B = math.floor(b*f)--math.floor(b + (Br - b) * f) -- local R = math.floor(r + (Rr - r) * f) -- local G = math.floor(g + (Gr - g) * f) -- local B = math.floor(b + (Br - b) * f) return R, G, B end, fade_reddish = function(f) for i=1,32 do local r, g, b = palfade.fade_reddish_color(palfade.original[i].r, palfade.original[i].g, palfade.original[i].b, f) palfade.reddish[i].r, palfade.reddish[i].g, palfade.reddish[i].b = r, g, b pal.color(i-1,r,g,b) end end, fade_red = function(f) for i=1,32 do local r = math.floor(palfade.reddish[i].r + (255-palfade.reddish[i].r)*f) local g = math.floor(palfade.reddish[i].g - (palfade.reddish[i].g)*f) local b = math.floor(palfade.reddish[i].b - (palfade.reddish[i].b)*f) pal.color(i-1,r,g,b) end end, restore = function() pal.set(palfade.original) end }