function ia.update_torxa(spr) if spr.state == templates.ALIVE then if sprites.hero.lives == 4 then return end local x1,y1,w1,h1 = util.aabb(spr) local x2,y2,w2,h2 = util.aabb(sprites.hero) if util.check_aabb_collision(x1,y1,w1,h1, x2,y2,w2,h2) then sprites.hero.hit(4) spr.state = templates.DYING spr.timer = 0 return end elseif spr.state == templates.DYING then spr.timer = spr.timer + 1 if spr.timer == 32 then spr.state = templates.ALIVE end end end