require ":utils.util" nemesio = { STATIC = 1, FLOATING = 2 } function ia.update_nemesio(spr) spr.timer = spr.timer + 1 local target = {x=sprites.hero.pos.x-spr.pos.x, y=sprites.hero.pos.y-spr.pos.y} if target.x > 0 then spr.flipped = false else spr.flipped = true end if spr.substate == nemesio.STATIC then spr.mode = draw.NORMAL if spr.timer==100 then spr.timer=0 spr.substate = nemesio.FLOATING spr.advance = {x=0,y=0} if math.abs(target.x) > math.abs(target.y) then spr.advance.x = math.sign(target.x) else spr.advance.y = math.sign(target.y) end end if sprites.hero.state == templates.ALIVE then local x1,y1,w1,h1 = util.aabb(spr) -- El meu aabb local x2,y2,w2,h2 = util.aabb(sprites.hero) -- el aabb del heroi -- Si toca al heroi... if util.check_aabb_collision(x1,y1,w1,h1, x2,y2,w2,h2) then sprites.hero.hit() end end elseif spr.substate == nemesio.FLOATING then spr.mode = draw.PATTERN spr.pattern = 0xa5a5 spr.pos.x = spr.pos.x + spr.advance.x spr.pos.y = spr.pos.y + spr.advance.y if spr.timer == 32 then spr.timer = 0 spr.substate = nemesio.STATIC end end end