require "app" require "score" require "rooms" require "editor" require "game" require "palfade" function reload_textures() if surf_sprites then surf.free(surf_sprites) end surf_sprites = surf.load("sprites.gif") if surf_tiles then surf.free(surf_tiles) end surf_tiles = surf.load("tiles.gif") palfade.original = pal.load("tiles.gif") pal.set(palfade.original) end function mini.init() reload_textures() pal.trans(0) rooms.init() shader.init("lynx.glsl") if sys.debug() then editor.enable() else game.enable() end sprites.add_from_room(rooms.pos.x, rooms.pos.y) end function mini.update() app.update() end