Files
paku/data/game.lua
2026-01-06 10:08:46 +01:00

103 lines
2.9 KiB
Lua

game = {
chg_adv = {x=0, y=0},
chg_step = 0,
back_buf = 0,
circ_buf = 0,
water_pal = {6,6,21,21,6,21,6,22,22,22,22,22,22,22,22,21,21,22,22,22,22,21,22,22,21,22,22,22,22,6,6,6},
fade_pal = {1,1,3,1,1,3,29,29,3,3,3,3,3,6,6,29,29,3,3,3,3,29,6,29,29,6,29,6,6,1,1,1},
light_strobe_value = 0,
light_strobe_dir = 1,
enable = function()
if game.back_buf == 0 then
game.back_buf = surf.new(160,104)
game.circ_buf = surf.new(160,104)
end
app.update = game.update
sys.beat(2)
--shader.enable();
end,
update = function()
view.origin(0,0)
surf.target(game.back_buf)
view.clip()
score.draw()
-- Pintar el mapa i sprites
rooms.draw()
sprites.update()
--sprites.update_hero()
view.origin(0,0)
surf.target(0)
--surf.source(game.back_buf)
--draw.surf(0,0,160,104,0,0,160,104)
for y=0,103 do
for x=0,159 do
surf.source(game.back_buf)
local pixel = surf.pixel(x,y)
surf.source(game.circ_buf)
local light = surf.pixel(x,y)
if light==0 then
surf.pixel(x,y,1)
elseif light==1 then
surf.pixel(x,y,game.fade_pal[pixel+1])
else
surf.pixel(x,y,pixel)
end
end
end
if key.press(key.ESCAPE) or key.press(key.F9) then
editor.enable()
end
end,
change_room = function(x,y)
game.chg_adv.x = x
game.chg_adv.y = y
game.chg_step = 8
sprites.pause_ia = true
-- [TODO] Crear els sprites per als items de l'habitació a la que entrem
sprites.add_from_room(rooms.pos.x+x*20, rooms.pos.y+y*12)
app.push(game.update_change_room)
end,
update_change_room = function()
view.origin(0,0)
surf.target(0)
view.clip()
score.draw()
-- Pintar el mapa i sprites
rooms.pos.x = rooms.pos.x + game.chg_adv.x*2.5
rooms.pos.y = rooms.pos.y + game.chg_adv.y*1.5
sprites.hero.pos.x = sprites.hero.pos.x + game.chg_adv.x
sprites.hero.pos.y = sprites.hero.pos.y + game.chg_adv.y
rooms.draw()
sprites.update()
game.chg_step = game.chg_step - 1
if game.chg_step == 0 then
sprites.remove_out_of_room()
sprites.pause_ia = false
app.pop()
end
end,
draw_light = function(x,y,size)
surf.target(game.circ_buf)
local s = size+game.light_strobe_value
draw.circf(x,y,s,1)
draw.circf(x,y,2*(s/3),2)
game.light_strobe_value = game.light_strobe_value + game.light_strobe_dir
if math.abs(game.light_strobe_value)==1 then
game.light_strobe_dir = -game.light_strobe_dir
end
--surf.target(game.circ_buf)
end
}