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paku/data/modules/ia/nemesio.lua
2026-03-22 09:51:41 +01:00

49 lines
1.4 KiB
Lua

require ":utils.util"
nemesio = { STATIC = 1, FLOATING = 2 }
function ia.update_nemesio(spr)
spr.timer = spr.timer + 1
local target = {x=sprites.hero.pos.x-spr.pos.x, y=sprites.hero.pos.y-spr.pos.y}
if target.x > 0 then
spr.flipped = false
else
spr.flipped = true
end
if spr.substate == nemesio.STATIC then
spr.mode = draw.NORMAL
if spr.timer==100 then
spr.timer=0
spr.substate = nemesio.FLOATING
spr.advance = {x=0,y=0}
if math.abs(target.x) > math.abs(target.y) then
spr.advance.x = math.sign(target.x)
else
spr.advance.y = math.sign(target.y)
end
end
if sprites.hero.state == templates.ALIVE then
local x1,y1,w1,h1 = util.aabb(spr) -- El meu aabb
local x2,y2,w2,h2 = util.aabb(sprites.hero) -- el aabb del heroi
-- Si toca al heroi...
if util.check_aabb_collision(x1,y1,w1,h1, x2,y2,w2,h2) then
sprites.hero.hit()
end
end
elseif spr.substate == nemesio.FLOATING then
spr.mode = draw.PATTERN
spr.pattern = 0xa5a5
spr.pos.x = spr.pos.x + spr.advance.x
spr.pos.y = spr.pos.y + spr.advance.y
if spr.timer == 32 then
spr.timer = 0
spr.substate = nemesio.STATIC
end
end
end