- [NEW] Es pot pasar quan es vullga del joc al editor i viceversa - [NEW] Els shaders s'activen en el joc i se desactiven en l'editor
55 lines
1.9 KiB
Lua
55 lines
1.9 KiB
Lua
require "popup"
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menu = {
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current_x = 0,
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init = function()
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end,
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draw = function()
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view.origin(0,0)
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view.clip()
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draw.rectf(0,0,160,7,23)
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draw.hline(0,7,160,16)
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menu.current_x = 1
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menu.option("FILE")
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popup.create("FILE", 1, 8)
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popup.addOption("FILE", "Play", editor.play)
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popup.addOption("FILE", "Save", function() rooms.save() editor.modified=false end)
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popup.addOption("FILE", "Quit", editor.quit)
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menu.option("VIEW")
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popup.create("VIEW", 1, 8)
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popup.addOption("VIEW", "Background", function() rooms.toggle_visibility(LAYER_BACKGROUND) end)
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popup.addOption("VIEW", "Shadows", function() rooms.toggle_visibility(LAYER_SHADOWS) end)
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popup.addOption("VIEW", "Foreground", function() rooms.toggle_visibility(LAYER_FOREGROUND) end)
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popup.addOption("VIEW", "Sprites", function() rooms.toggle_visibility(LAYER_SPRITES) end)
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menu.option("EDIT")
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popup.create("EDIT", 1, 8)
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popup.addOption("EDIT", "Background", function() editor.layer=LAYER_BACKGROUND end)
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popup.addOption("EDIT", "Foreground", function() editor.layer=LAYER_FOREGROUND end)
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--popup.addOption("EDIT", "Sprites", function() rooms.toggle_visibility(LAYER_SPRITES) end)
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menu.option("TOOLS")
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if editor.modified then
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draw.text("*",160-5,1,8)
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end
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end,
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option = function(label)
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local next_x = menu.current_x + (#label + 2)*4
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local mx, my = mouse.pos()
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if my < 8 and mx >= menu.current_x and mx < next_x then
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draw.rectf(menu.current_x, 0, next_x-menu.current_x, 7, 21)
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if mouse.down(mouse.LEFT) then
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mouse.discard()
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popup.show(label)
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end
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end
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draw.text(label,menu.current_x+4,1,28)
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menu.current_x = next_x
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end
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} |