Files
paku/data/modules/ia/berserk.lua
Raimon Zamora 9c9092d19b - [NEW] Berserk implementat
- [NEW] Millorats detalls en habitacions
- [NEW] Habitacions al 44%
2026-03-25 13:42:30 +01:00

59 lines
2.0 KiB
Lua

function ia.update_berserk(spr)
map.surf(rooms.surf_foreground)
if spr.state == templates.ALIVE then
if sprites.hero.state == templates.ALIVE then
local x1,y1,w1,h1 = util.aabb(spr) -- El meu aabb
local x2,y2,w2,h2 = util.aabb(sprites.hero) -- el aabb del heroi
-- Si toca al heroi...
if util.check_aabb_collision(x1,y1,w1,h1, x2,y2,w2,h2) then
sprites.hero.hit()
spr.flipped = not spr.flipped
end
end
local advance = 1
if sprites.hero.pos.y == spr.pos.y-1 then advance = 2 end
if spr.flipped then
local tx, ty = (spr.pos.x+3)>>3, (spr.pos.y+15)>>3
if map.tile(tx,ty) < 16 and map.tile(tx,ty-1) < 16 and map.tile(tx,ty+1) > 0 then
spr.pos.x = spr.pos.x - advance
else
spr.flipped = not spr.flipped
end
else
local tx, ty = (spr.pos.x+12)>>3, (spr.pos.y+15)>>3
if map.tile(tx,ty) < 16 and map.tile(tx,ty-1) < 16 and map.tile(tx,ty+1) > 0 then
spr.pos.x = spr.pos.x + advance
else
spr.flipped = not spr.flipped
end
end
elseif spr.state == templates.DYING then
if spr.animation ~= "mummy_dying" then
sprites.set_animation(spr, "mummy_dying")
spr.surf = surf.load("gfx/mummy.gif")
else
if spr.current_frame == 8 then
sprites.set_animation(spr, "mummy_dead")
spr.state = templates.DEAD
end
end
elseif spr.state == templates.DEAD then
if spr.current_wait == 1 then
sprites.set_animation(spr, "mummy_undying")
spr.state = templates.RESURRECTING
end
elseif spr.state == templates.RESURRECTING then
if spr.current_frame == 13 then
sprites.set_animation(spr, "mummy_walk")
spr.surf = surf.load("gfx/berserk.gif")
spr.state = templates.ALIVE
end
end
end