- [NEW] Animacions amb o sense loop - [NEW] L'heroi perd energia al rebre colps i al final es mor - [NEW] L'heroi cau a l'aigua i es mor directament - [FIX] Al caure al aigua ja no pasa a l'habitació inexistent de baix - [NEW] L'heroi parpadeja invulnerable després de rebre un colp
123 lines
3.4 KiB
Lua
123 lines
3.4 KiB
Lua
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animations = {
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["hero_stand"] = {
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cycle = {1},
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loop = false,
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frames = {
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{ frame={x=0,y=0,w=16,h=17}, wait=4 },
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}
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},
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["hero_jump"] = {
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cycle = {1},
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loop = false,
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frames = {
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{ frame={x=32,y=0,w=16,h=17}, wait=4 },
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}
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},
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["hero_walk"] = {
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cycle = {1,2,1,3},
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loop = true,
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frames = {
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{ frame={x=0,y=0,w=16,h=17}, wait=4 },
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{ frame={x=16,y=0,w=16,h=17}, wait=4 },
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{ frame={x=32,y=0,w=16,h=17}, wait=4 }
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}
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},
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["hero_stairs_idle"] = {
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cycle = {1},
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loop = false,
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frames = {
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{ frame={x=48,y=0,w=16,h=17}, wait=4 }
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}
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},
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["hero_stairs"] = {
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cycle = {1,2},
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loop = true,
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frames = {
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{ frame={x=48,y=0,w=16,h=17}, wait=4 },
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{ frame={x=48,y=0,w=16,h=17}, wait=4, reversed=true }
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}
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},
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["hero_shoot"] = {
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cycle = {1,2,3},
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loop = false,
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frames = {
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{ frame={x=64,y=0,w=24,h=17}, offset={flipped={x=-8,y=0}}, wait=4 },
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{ frame={x=88,y=0,w=24,h=17}, offset={flipped={x=-8,y=0}}, wait=2 },
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{ frame={x=88,y=0,w=24,h=17}, offset={flipped={x=-8,y=0}}, wait=2 }
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}
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},
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["bullet"] = {
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cycle = {1},
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loop = false,
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frames = {
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{ frame={x=156,y=0,w=4,h=3}, wait=4 }
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}
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},
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["mummy_walk"] = {
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cycle = {1,2,1,3},
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loop = true,
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frames = {
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{ frame={x=0,y=0,w=16,h=16}, wait=4 },
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{ frame={x=16,y=0,w=16,h=16}, wait=4 },
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{ frame={x=32,y=0,w=16,h=16}, wait=4 }
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}
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},
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["mummy_dying"] = {
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cycle = {1,2,3,4,5,6,7,6},
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loop = false,
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frames = {
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{ frame={x=48,y=0,w=16,h=16}, wait=2 },
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{ frame={x=64,y=0,w=16,h=16}, wait=2 },
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{ frame={x=80,y=0,w=16,h=16}, wait=2 },
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{ frame={x=96,y=0,w=16,h=16}, wait=2 },
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{ frame={x=112,y=0,w=16,h=16}, wait=2 },
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{ frame={x=128,y=0,w=16,h=16}, wait=4 },
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{ frame={x=144,y=0,w=16,h=16}, wait=2 }
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}
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},
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["mummy_dead"] = {
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cycle = {1},
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loop = false,
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frames = {
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{ frame={x=128,y=0,w=16,h=16}, wait=100 },
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}
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},
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["mummy_undying"] = {
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cycle = {7,6,7,6,7,6,7,6,5,4,3,2,1},
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loop = false,
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frames = {
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{ frame={x=48,y=0,w=16,h=16}, wait=2 },
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{ frame={x=64,y=0,w=16,h=16}, wait=2 },
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{ frame={x=80,y=0,w=16,h=16}, wait=2 },
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{ frame={x=96,y=0,w=16,h=16}, wait=2 },
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{ frame={x=112,y=0,w=16,h=16}, wait=2 },
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{ frame={x=128,y=0,w=16,h=16}, wait=1 },
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{ frame={x=160,y=0,w=16,h=16}, wait=1 }
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}
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},
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["coin"] = {
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cycle = {1,2,3,4,3,2},
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loop = true,
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frames = {
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{ frame={x=0,y=0,w=8,h=8}, wait=2 },
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{ frame={x=8,y=0,w=8,h=8}, wait=2 },
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{ frame={x=16,y=0,w=8,h=8}, wait=2 },
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{ frame={x=24,y=0,w=8,h=8}, wait=2 }
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}
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},
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["coin_picked"] = {
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cycle = {1},
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loop = false,
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frames = {
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{ frame={x=32,y=0,w=13,h=7}, wait=100 },
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}
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},
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["brick"] = {
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cycle = {1},
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loop = false,
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frames = {
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{ frame={x=48,y=0,w=8,h=8}, wait=100 },
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}
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},
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} |