Files
paku/data/modules/ia/sucubo.lua

53 lines
1.8 KiB
Lua

function ia.update_sucubo(spr)
map.surf(rooms.surf_foreground)
if spr.state == templates.ALIVE then
spr.timer = spr.timer + 1
if spr.timer==100 then
sprites.set_animation(spr, "sucubo_fire")
elseif spr.timer > 100 then
if spr.current_frame == 2 then
spr.timer = 0
local palo = templates.create("palo", {pos={x=spr.pos.x, y=spr.pos.y}, flipped=spr.flipped})
table.insert(sprites.list, palo)
end
end
if spr.animation_finished then
spr.animation_finished = nil
sprites.set_animation(spr, "sucubo_stand")
end
if sprites.hero.state == templates.ALIVE then
local x1,y1,w1,h1 = util.aabb(spr) -- El meu aabb
local x2,y2,w2,h2 = util.aabb(sprites.hero) -- el aabb del heroi
-- Si toca al heroi...
if util.check_aabb_collision(x1,y1,w1,h1, x2,y2,w2,h2) then
sprites.hero.hit()
end
end
elseif spr.state == templates.DYING then
if spr.animation ~= "mummy_dying" then
sprites.set_animation(spr, "mummy_dying")
spr.surf = surf.load("gfx/mummy.gif")
else
if spr.current_frame == 8 then
sprites.set_animation(spr, "mummy_dead")
spr.state = templates.DEAD
end
end
elseif spr.state == templates.DEAD then
if spr.current_wait == 1 then
sprites.set_animation(spr, "mummy_undying")
spr.state = templates.RESURRECTING
end
elseif spr.state == templates.RESURRECTING then
if spr.current_frame == 13 then
sprites.set_animation(spr, "sucubo_stand")
spr.surf = surf.load("gfx/sucubo.gif")
spr.state = templates.ALIVE
end
end
end