153 lines
4.5 KiB
C++
153 lines
4.5 KiB
C++
#include <stdio.h>
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#include <stdint.h>
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#include <string.h>
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#include <stdlib.h>
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char *base64_encode(const unsigned char *data, int len)
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{
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static const char table[] =
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"ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/";
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int raw_len = 4 * ((len + 2) / 3); // base64 chars without newlines
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int lines = raw_len / 80; // number of full 80-char lines
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int out_len = raw_len + lines; // add newline per full line
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char *out = (char*)malloc(out_len + 1); // +1 for '\0'
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if (!out) return NULL;
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int i = 0, j = 0, line_count = 0;
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while (i < len) {
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unsigned int a = i < len ? data[i++] : 0;
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unsigned int b = i < len ? data[i++] : 0;
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unsigned int c = i < len ? data[i++] : 0;
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unsigned int triple = (a << 16) | (b << 8) | c;
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out[j++] = table[(triple >> 18) & 0x3F];
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out[j++] = table[(triple >> 12) & 0x3F];
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out[j++] = (i > len + 1) ? '=' : table[(triple >> 6) & 0x3F];
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out[j++] = (i > len) ? '=' : table[(triple) & 0x3F];
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line_count += 4;
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if (line_count == 80) {
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out[j++] = '\n';
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line_count = 0;
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}
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}
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out[j] = '\0';
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return out;
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}
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uint8_t *compress(uint8_t *map, int *size)
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{
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bool on_zeros = false;
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int zero_count = 0;
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int &total_size = *size;
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uint8_t *compressed = (uint8_t*)malloc(1440);
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uint8_t *p = compressed;
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for (int i=0;i<1440;++i) {
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if (map[i]==0) {
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if (on_zeros) {
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zero_count++;
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if (zero_count==255) {
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on_zeros=false;
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*(p++) = 255;
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total_size++;
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}
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} else {
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on_zeros=true;
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zero_count=0;
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*(p++) = 0;
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total_size++;
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}
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} else {
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if (on_zeros) {
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on_zeros=false;
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*(p++) = zero_count;
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total_size++;
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}
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*(p++) = map[i];
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total_size++;
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}
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}
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return compressed;
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}
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struct actor_t
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{
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uint8_t x, y, z, t;
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};
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int main(int argc, char *argv[])
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{
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FILE *f;
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f = fopen("data/Cuina.map", "rb");
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for (int i=0; i<256; ++i) {
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bool ignore = false;
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char buffer[33]; int size;
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fread(buffer, 33, 1, f); size = buffer[0]; for (int j=0; j<size; ++j) buffer[j] = buffer[j+1]; buffer[size]=0;
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if (strcmp(buffer, "sense_nom")==0) ignore = true;
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int zona = fgetc(f);
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if (!ignore) {
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printf("name: %s\n", buffer);
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printf("id: %i\n", i);
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printf("zone: %i\n", zona);
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}
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uint8_t mapa[1440]; fread(mapa, 12*12*10, 1, f);
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/*if (!ignore) {
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int zeros=0; for (int z=0;z<10;++z) for (int y=0;y<12;++y) for (int x=0;x<12;++x) if (mapa[x][y][z]!=0) zeros++;
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printf(" Size: %i\n", zeros+180);
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}*/
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if (!ignore) {
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printf("map: {\n");
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int total_size = 0;
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uint8_t *compressed = compress(mapa, &total_size);
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char *b64 = base64_encode(compressed, total_size);
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printf("%s\n}\n", b64);
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free(b64);
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free(compressed);
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}
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uint8_t flags[12][12][10]; fread(flags, 12*12*10, 1, f);
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if (!ignore) {
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printf("flags: {\n");
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int total_size = 0;
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uint8_t *compressed = compress(&flags[0][0][0], &total_size);
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char *b64 = base64_encode(compressed, total_size);
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printf("%s\n}\n", b64);
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free(b64);
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free(compressed);
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}
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/*if (!ignore) {
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int zeros=0; for (int z=0;z<10;++z) for (int y=0;y<12;++y) for (int x=0;x<12;++x) if (flags[x][y][z]!=0) zeros++;
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printf("Zeros: %i\n", zeros);
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}*/
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fread(buffer, 33, 1, f); size = buffer[0]; for (int j=0; j<size; ++j) buffer[j] = buffer[j+1]; buffer[size]=0;
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if (!ignore) printf("bitmap: %s\n", buffer);
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uint8_t portes[6];
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fread(portes, 6, 1, f);
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if (!ignore) {
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printf("doors: %i %i %i %i %i %i\n", portes[0],portes[1],portes[2],portes[3],portes[4],portes[5]);
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}
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actor_t actors[15];
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fread(actors, sizeof(actor_t)*15, 1, f);
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if (!ignore) {
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printf("actors: {\n");
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for (int i=0; i<15; ++i) {
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if (actors[i].t!=0) printf(" %i %i %i %i\n", actors[i].x, actors[i].y, actors[i].z, actors[i].t);
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}
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printf("}\n\n");
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}
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}
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fclose(f);
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return 0;
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} |