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jdraw8.cpp
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250
jdraw8.cpp
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#include "jdraw8.h"
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#include "jfile.h"
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#include <fstream>
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#include "gif.c"
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#ifdef GCWZERO
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#define SCREEN_WIDTH 320
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#define SCREEN_HEIGHT 240
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#else
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#define SCREEN_WIDTH 640
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#define SCREEN_HEIGHT 480
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#endif
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JD8_Surface screen = NULL;
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JD8_Palette main_palette = NULL;
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Uint32* pixel_data = NULL;
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int screenWidth = 320;
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int screenHeight = 200;
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Uint32 contadorFPS = 0;
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Uint32 tempsFPS = SDL_GetTicks();
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char *fps = (char *)malloc(10);
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SDL_Window* sdlWindow = NULL;
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SDL_Renderer* sdlRenderer = NULL;
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SDL_Texture* sdlTexture = NULL;
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void JD8_Init(const char *title) {
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screen = (JD8_Surface)calloc( 1, 64000 );
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main_palette = (JD8_Palette)calloc( 1, 768 );
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pixel_data = (Uint32*)calloc(1, 320 * 200 * 4); // 1048576 );
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sdlWindow = SDL_CreateWindow( title, SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, SCREEN_WIDTH, SCREEN_HEIGHT, SDL_WINDOW_SHOWN );
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sdlRenderer = SDL_CreateRenderer(sdlWindow, -1, 0);
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SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, "nearest");
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sdlTexture = SDL_CreateTexture(sdlRenderer, SDL_PIXELFORMAT_ABGR8888, SDL_TEXTUREACCESS_STREAMING, 320, 200);
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}
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void JD8_Quit() {
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if( screen != NULL ) free( screen );
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if( main_palette != NULL ) free( main_palette );
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if( pixel_data != NULL ) free( pixel_data );
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SDL_DestroyRenderer(sdlRenderer);
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SDL_DestroyWindow( sdlWindow );
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}
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void JD8_ClearScreen(Uint8 color) {
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memset( screen, color, 64000 );
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}
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JD8_Surface JD8_NewSurface() {
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JD8_Surface surface = (JD8_Surface)malloc( 64000 );
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memset( surface, 0, 64000 );
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return surface;
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}
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JD8_Surface JD8_LoadSurface(const char *file) {
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int filesize = 0;
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char *buffer = JF_GetBufferFromResource(file, filesize);
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unsigned short w, h;
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Uint8* pixels = LoadGif((unsigned char*)buffer, &w, &h);
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free(buffer);
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if (pixels == NULL) {
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printf("Unable to load bitmap: %s\n", SDL_GetError());
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exit(1);
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}
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JD8_Surface image = JD8_NewSurface();
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memcpy(image, pixels, 64000);
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free(pixels);
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return image;
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}
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JD8_Palette JD8_LoadPalette(const char *file) {
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int filesize = 0;
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char *buffer = NULL;
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buffer = JF_GetBufferFromResource(file, filesize);
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JD8_Palette palette = (JD8_Palette)LoadPalette((unsigned char*)buffer);
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return palette;
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}
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void JD8_SetScreenPalette(JD8_Palette palette) {
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if (main_palette == palette) return;
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if( main_palette != NULL) free( main_palette );
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main_palette = palette;
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}
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void JD8_FillSquare(int ini, int height, Uint8 color) {
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const int offset = ini * 320;
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const int size = height * 320;
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memset(&screen[offset], color, size);
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}
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void JD8_Blit(JD8_Surface surface) {
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memcpy( screen, surface, 64000 );
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}
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void JD8_Blit(int x, int y, JD8_Surface surface, int sx, int sy, int sw, int sh) {
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int src_pointer = sx + (sy*320);
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int dst_pointer = x + (y*320);
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for( int i = 0; i < sh; i++ ) {
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memcpy( &screen[dst_pointer], &surface[src_pointer], sw );
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src_pointer += 320;
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dst_pointer += 320;
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}
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}
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void JD8_BlitToSurface(int x, int y, JD8_Surface surface, int sx, int sy, int sw, int sh, JD8_Surface dest) {
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int src_pointer = sx + (sy*320);
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int dst_pointer = x + (y*320);
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for( int i = 0; i < sh; i++ ) {
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memcpy( &dest[dst_pointer], &surface[src_pointer], sw );
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src_pointer += 320;
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dst_pointer += 320;
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}
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}
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void JD8_BlitCK(int x, int y, JD8_Surface surface, int sx, int sy, int sw, int sh, Uint8 colorkey ) {
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int src_pointer = sx + (sy*320);
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int dst_pointer = x + (y*320);
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for( int j = 0; j < sh; j++ ) {
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for( int i = 0; i < sw; i++ ) {
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if( surface[src_pointer+i] != colorkey ) screen[dst_pointer+i] = surface[src_pointer+i];
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}
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src_pointer += 320;
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dst_pointer += 320;
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}
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}
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void JD8_BlitCKCut(int x, int y, JD8_Surface surface, int sx, int sy, int sw, int sh, Uint8 colorkey) {
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int src_pointer = sx + (sy * 320);
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int dst_pointer = x + (y * 320);
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for (int j = 0; j < sh; j++) {
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for (int i = 0; i < sw; i++) {
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if (surface[src_pointer + i] != colorkey && (x+i >= 0) && (y+j >= 0) && (x+i < 320) && (y+j < 200)) screen[dst_pointer + i] = surface[src_pointer + i];
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}
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src_pointer += 320;
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dst_pointer += 320;
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}
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}
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void JD8_BlitCKScroll(int y, JD8_Surface surface, int sx, int sy, int sh, Uint8 colorkey) {
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int dst_pointer = y * 320;
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for (int j = sy; j < sy+sh; j++) {
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for (int i = 0; i < 320; i++) {
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int x = (i+sx) % 320;
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if (surface[x + j*320] != colorkey) screen[dst_pointer] = surface[x + j * 320];
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dst_pointer++;
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}
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}
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}
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void JD8_BlitCKToSurface(int x, int y, JD8_Surface surface, int sx, int sy, int sw, int sh, JD8_Surface dest, Uint8 colorkey) {
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int src_pointer = sx + (sy*320);
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int dst_pointer = x + (y*320);
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for( int j = 0; j < sh; j++ ) {
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for( int i = 0; i < sw; i++ ) {
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if( surface[src_pointer+i] != colorkey ) dest[dst_pointer+i] = surface[src_pointer+i];
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}
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src_pointer += 320;
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dst_pointer += 320;
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}
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}
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SDL_Rect rect{0, 0, SCREEN_WIDTH, SCREEN_HEIGHT};
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void JD8_Flip() {
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for( int x = 0; x < 320; x++ ) {
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for( int y = 0; y < 200; y++ ) {
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Uint32 color = 0xFF000000 + main_palette[screen[x + ( y * 320 )]].r + ( main_palette[screen[x + ( y * 320 )]].g << 8 ) + ( main_palette[screen[x + ( y * 320 )]].b << 16 );
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pixel_data[x + ( y * 320 )] = color;
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}
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}
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SDL_UpdateTexture(sdlTexture, NULL, pixel_data, 320 * sizeof(Uint32));
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SDL_RenderCopy(sdlRenderer, sdlTexture, NULL, &rect);
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SDL_RenderPresent(sdlRenderer);
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}
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void JD8_FreeSurface(JD8_Surface surface) {
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free( surface );
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}
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Uint8 JD8_GetPixel( JD8_Surface surface, int x, int y ) {
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return surface[x + (y*320)];
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}
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void JD8_PutPixel( JD8_Surface surface, int x, int y, Uint8 pixel ) {
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surface[x + (y*320)] = pixel;
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}
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void JD8_SetPaletteColor(Uint8 index, Uint8 r, Uint8 g, Uint8 b) {
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main_palette[index].r = r << 2;
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main_palette[index].g = g << 2;
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main_palette[index].b = b << 2;
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}
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void JD8_FadeOut() {
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for( int j = 0; j < 32; j++ ) {
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for( int i = 0; i < 256; i++ ) {
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if( main_palette[i].r >= 8 ) main_palette[i].r-=8; else main_palette[i].r=0;
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if( main_palette[i].g >= 8 ) main_palette[i].g-=8; else main_palette[i].g=0;
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if( main_palette[i].b >= 8 ) main_palette[i].b-=8; else main_palette[i].b=0;
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}
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JD8_Flip();
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}
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}
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bool JD8_FadeOutAsync() {
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bool done = true;
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for (int i = 0; i < 256; i++) {
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if (main_palette[i].r >= 1) { main_palette[i].r -= 1; done = false; } else main_palette[i].r = 0;
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if (main_palette[i].g >= 1) { main_palette[i].g -= 1; done = false; } else main_palette[i].g = 0;
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if (main_palette[i].b >= 1) { main_palette[i].b -= 1; done = false; } else main_palette[i].b = 0;
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}
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JD8_Flip();
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return done;
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}
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#define MAX(a, b) (a) > (b) ? (a) : (b)
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void JD8_FadeToPal( JD8_Palette pal ) {
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for( int j = 0; j < 32; j++ ) {
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for( int i = 0; i < 256; i++ ) {
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if( main_palette[i].r <= int(pal[i].r)-8 ) main_palette[i].r+=8; else main_palette[i].r=pal[i].r;
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if( main_palette[i].g <= int(pal[i].g)-8 ) main_palette[i].g+=8; else main_palette[i].g=pal[i].g;
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if( main_palette[i].b <= int(pal[i].b)-8 ) main_palette[i].b+=8; else main_palette[i].b=pal[i].b;
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}
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JD8_Flip();
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}
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}
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bool JD8_FadeToPalAsync(JD8_Palette pal) {
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bool done = true;
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for (int i = 0; i < 256; i++) {
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if (main_palette[i].r <= int(pal[i].r) - 1) { main_palette[i].r += 1; done = false; } else main_palette[i].r = pal[i].r;
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if (main_palette[i].g <= int(pal[i].g) - 1) { main_palette[i].g += 1; done = false; } else main_palette[i].g = pal[i].g;
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if (main_palette[i].b <= int(pal[i].b) - 1) { main_palette[i].b += 1; done = false; } else main_palette[i].b = pal[i].b;
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}
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JD8_Flip();
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return done;
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}
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