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63
jdraw8.h
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63
jdraw8.h
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#pragma once
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#include "SDL.h"
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struct Color {
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Uint8 r;
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Uint8 g;
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Uint8 b;
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};
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typedef Uint8* JD8_Surface;
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typedef Color* JD8_Palette;
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void JD8_Init(const char *title);
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void JD8_Quit();
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void JD8_ClearScreen(Uint8 color);
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JD8_Surface JD8_NewSurface();
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JD8_Surface JD8_LoadSurface(const char *file);
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JD8_Palette JD8_LoadPalette(const char *file);
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void JD8_SetScreenPalette(JD8_Palette palette);
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void JD8_FillSquare(int ini, int height, Uint8 color);
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void JD8_Blit(JD8_Surface surface);
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void JD8_Blit(int x, int y, JD8_Surface surface, int sx, int sy, int sw, int sh);
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void JD8_BlitToSurface(int x, int y, JD8_Surface surface, int sx, int sy, int sw, int sh, JD8_Surface dest);
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void JD8_BlitCK(int x, int y, JD8_Surface surface, int sx, int sy, int sw, int sh, Uint8 colorkey );
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void JD8_BlitCKCut(int x, int y, JD8_Surface surface, int sx, int sy, int sw, int sh, Uint8 colorkey);
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void JD8_BlitCKScroll(int y, JD8_Surface surface, int sx, int sy, int sh, Uint8 colorkey);
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void JD8_BlitCKToSurface(int x, int y, JD8_Surface surface, int sx, int sy, int sw, int sh, JD8_Surface dest, Uint8 colorkey );
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void JD8_Flip();
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void JD8_FreeSurface(JD8_Surface surface);
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Uint8 JD8_GetPixel( JD8_Surface surface, int x, int y );
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void JD8_PutPixel( JD8_Surface surface, int x, int y, Uint8 pixel );
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void JD8_SetPaletteColor(Uint8 index, Uint8 r, Uint8 g, Uint8 b);
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void JD8_FadeOut();
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bool JD8_FadeOutAsync();
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void JD8_FadeToPal( JD8_Palette pal );
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bool JD8_FadeToPalAsync(JD8_Palette pal);
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//JD_Font JD_LoadFont( char *file, int width, int height);
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//void JD_DrawText( int x, int y, JD_Font *source, char *text);
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//char *JD_GetFPS();
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