Files
pepe/jgame.h
2019-12-12 16:55:10 +01:00

17 lines
214 B
C

#pragma once
#include "SDL.h"
void JG_Init();
void JG_Finalize();
void JG_QuitSignal();
bool JG_Quitting();
void JG_SetUpdateTicks(Uint32 milliseconds);
bool JG_ShouldUpdate();
Uint32 JG_GetCycleCounter();