shaders = 5

shader0 = shaders/phosphorlut/scanlines-interlace-linearize.glsl
alias0 = firstPass
scale0 = 2.0
scale_type0 = source
srgb_framebuffer0 = true
filter_linear0 = false

shader1 = ../blurs/shaders/blur-gauss-v.glsl
scale_type1 = source
scale1 = 1.0
srgb_framebuffer1 = true
filter_linear1 = true
alias1 = blurPassV

shader2 = ../blurs/shaders/blur-gauss-h.glsl
alias2 = blurPass
filter_linear2 = true
scale2 = 1.0
scale_type2 = source
srgb_framebuffer2 = true

shader3 = shaders/phosphorlut/phosphorlut-pass0.glsl
alias3 = phosphorPass
filter_linear3 = true
scale_type3 = source
scale_x3 = 4.0
scale_y3 = 2.0
srgb_framebuffer3 = true

shader4 = shaders/phosphorlut/phosphorlut-pass1.glsl
filter_linear4 = true

textures = "shadow;aperture;slot"
shadow = shaders/phosphorlut/luts/shadowmask.png
aperture = shaders/phosphorlut/luts/aperture-grille.png
slot = shaders/phosphorlut/luts/slotmask.png