shaders = 1

shader0 = shaders/crt-potato/shader-files/crt-potato.glsl
filter_linear0 = false
scale_type0 = viewport
scale0 = 1.0
alias0 = "PASS0"

textures = MASK
MASK = shaders/crt-potato/resources/crt-potato-thick.png
MASK_linear = false
MASK_wrap_mode = "repeat"