shaders = 3

shader0 = shaders/gtu-v050/pass1.glsl
scale_type0 = source
scale0 = 1.0
float_framebuffer0 = true

shader1 = shaders/gtu-v050/pass2.glsl
scale_type_x1 = viewport
scale_x1 = 1.0
scale_type_y1 = source
scale_y1 = 1.0
filter_linear1 = false
float_framebuffer1 = true

shader2 = shaders/gtu-v050/pass3.glsl
scale_type2 = viewport
scale2 = 1.0
filter_linear2 = false
