shaders = 2

shader0 = shaders/GritsScanlines/GritsScanlines.glsl
filter_linear0 = true
scale_type0 = source
scale_x0 = 1.0
scale_y0 = 4.0

shader1 = ../stock.glsl
filter_linear1 = true

textures = "scanlines_LUT;color_LUT;luminance_LUT"
scanlines_LUT = shaders/GritsScanlines/Scanline-LUT-4px.png
scanlines_LUT_linear = false
color_LUT = ../reshade/shaders/LUT/sony_trinitron_std_50.png
color_LUT_linear = true
luminance_LUT = shaders/GritsScanlines/Fake-Self-Illumination.png
luminance_LUT_linear = true
