- Afegits un montó de shaders, pa provar
- Al executable hi ha que passar-li els shaders per linea de comandos
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18
crt/GritsScanlines.glslp
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18
crt/GritsScanlines.glslp
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shaders = 2
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shader0 = shaders/GritsScanlines/GritsScanlines.glsl
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filter_linear0 = true
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scale_type0 = source
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scale_x0 = 1.0
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scale_y0 = 4.0
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shader1 = ../stock.glsl
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filter_linear1 = true
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textures = "scanlines_LUT;color_LUT;luminance_LUT"
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scanlines_LUT = shaders/GritsScanlines/Scanline-LUT-4px.png
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scanlines_LUT_linear = false
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color_LUT = ../reshade/shaders/LUT/sony_trinitron_std_50.png
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color_LUT_linear = true
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luminance_LUT = shaders/GritsScanlines/Fake-Self-Illumination.png
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luminance_LUT_linear = true
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