- Afegits un montó de shaders, pa provar
- Al executable hi ha que passar-li els shaders per linea de comandos
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12
crt/crt-potato-warm.glslp
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12
crt/crt-potato-warm.glslp
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shaders = 1
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shader0 = shaders/crt-potato/shader-files/crt-potato.glsl
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filter_linear0 = false
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scale_type0 = viewport
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scale0 = 1.0
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alias0 = "PASS0"
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textures = MASK
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MASK = shaders/crt-potato/resources/crt-potato-thick.png
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MASK_linear = false
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MASK_wrap_mode = "repeat"
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