- Afegits un montó de shaders, pa provar
- Al executable hi ha que passar-li els shaders per linea de comandos
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44
crt/crt-torridgristle.glslp
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44
crt/crt-torridgristle.glslp
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shaders = 7
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shader0 = shaders/torridgristle/Scanline-Interpolation.glsl
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filter_linear0 = true
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scale_type0 = source
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shader1 = shaders/torridgristle/ScanlineSimple.glsl
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filter_linear1 = true
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scale_type1 = source
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scale1 = 3.0
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shader2 = ../reshade/shaders/blendoverlay/blendoverlay.glsl
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filter_linear2 = true
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scale_type2 = viewport
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shader3 = shaders/torridgristle/Brighten.glsl
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filter_linear3 = true
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alias3 = candy_ref
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shader4 = shaders/torridgristle/sunset-gaussian-vert.glsl
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filter_linear4 = true
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scale_type4 = source
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shader5 = shaders/torridgristle/sunset-gaussian-horiz.glsl
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filter_linear5 = true
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scale_type5 = source
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shader6 = shaders/torridgristle/Candy-Bloom.glsl
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filter_linear6 = true
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textures = "overlay"
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overlay = ../reshade/shaders/blendoverlay/shadowmask-4x4.png
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filter_overlay = linear
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parameters = "ScanlineSize;YIQAmount;BrightenLevel;BrightenAmount;GlowLevel;GlowTightness;LUTHeight;LUTWidth;OverlayMix"
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ScanlineSize = 3.0;
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YIQAmount = 0.35;
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BrightenLevel = 2.0;
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BrightenAmount = 0.1;
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GlowLevel = 1.0;
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GlowTightness = 0.8;
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LUTWidth = 4.0
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LUTHeight = 4.0
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OverlayMix = 0.5
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