- Afegits un montó de shaders, pa provar
- Al executable hi ha que passar-li els shaders per linea de comandos
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49
crt/crtglow_gauss_ntsc_3phase.glslp
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49
crt/crtglow_gauss_ntsc_3phase.glslp
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shaders = 8
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shader0 = ../ntsc/shaders/ntsc-pass1-composite-3phase.glsl
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filter_linear0 = false
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scale_type0 = source
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scale_x0 = 4.0
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scale_y0 = 1.0
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frame_count_mod0 = 2
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float_framebuffer0 = true
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shader1 = ../ntsc/shaders/ntsc-pass2-3phase-linear.glsl
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scale_type1 = source
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scale_x1 = 0.5
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scale_y1 = 1.0
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filter_linear1 = false
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srgb_framebuffer1 = true
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shader2 = shaders/glow/gauss_horiz.glsl
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filter_linear2 = false
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scale_type_x2 = viewport
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scale_type_y2 = source
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scale_x2 = 1.0
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scale_y2 = 1.0
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srgb_framebuffer2 = true
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shader3 = shaders/glow/gauss_vert.glsl
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filter_linear3 = false
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scale_type3 = viewport
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scale3 = 1.0
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srgb_framebuffer3 = true
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shader4 = shaders/glow/threshold.glsl
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filter_linear4 = false
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srgb_framebuffer4 = true
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shader5 = shaders/glow/blur_horiz.glsl
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mipmap_input5 = true
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filter_linear5 = true
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scale_type5 = source
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scale5 = 0.25
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srgb_framebuffer5 = true
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shader6 = shaders/glow/blur_vert.glsl
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filter_linear6 = true
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srgb_framebuffer6 = true
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shader7 = shaders/glow/resolve.glsl
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filter_linear7 = true
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