- Afegits un montó de shaders, pa provar
- Al executable hi ha que passar-li els shaders per linea de comandos
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38
crt/phosphorlut.glslp
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38
crt/phosphorlut.glslp
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shaders = 5
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shader0 = shaders/phosphorlut/scanlines-interlace-linearize.glsl
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alias0 = firstPass
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scale0 = 2.0
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scale_type0 = source
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srgb_framebuffer0 = true
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filter_linear0 = false
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shader1 = ../blurs/shaders/blur-gauss-v.glsl
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scale_type1 = source
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scale1 = 1.0
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srgb_framebuffer1 = true
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filter_linear1 = true
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alias1 = blurPassV
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shader2 = ../blurs/shaders/blur-gauss-h.glsl
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alias2 = blurPass
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filter_linear2 = true
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scale2 = 1.0
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scale_type2 = source
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srgb_framebuffer2 = true
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shader3 = shaders/phosphorlut/phosphorlut-pass0.glsl
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alias3 = phosphorPass
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filter_linear3 = true
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scale_type3 = source
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scale_x3 = 4.0
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scale_y3 = 2.0
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srgb_framebuffer3 = true
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shader4 = shaders/phosphorlut/phosphorlut-pass1.glsl
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filter_linear4 = true
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textures = "shadow;aperture;slot"
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shadow = shaders/phosphorlut/luts/shadowmask.png
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aperture = shaders/phosphorlut/luts/aperture-grille.png
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slot = shaders/phosphorlut/luts/slotmask.png
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