- [FIX] No comprobava correctament la pulsació de Escape
- [FIX] linea de compilació de Windows sense el SDLmain eixe
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@@ -1,5 +1,5 @@
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windows:
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windows:
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g++ *.cpp -lmingw32 -lSDL3main -lSDL3 -lopengl32 -mwindows -o shaders
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g++ *.cpp -lmingw32 -lSDL3 -lopengl32 -mwindows -o shaders
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linux:
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linux:
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g++ -g *.cpp -lSDL3 -lGL -o shaders
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g++ -g *.cpp -lSDL3 -lGL -o shaders
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@@ -39,7 +39,7 @@ int main(int argc, char **argv)
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{
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{
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SDL_Event e;
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SDL_Event e;
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while ( SDL_PollEvent(&e) ) {
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while ( SDL_PollEvent(&e) ) {
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if ( e.type == SDL_EVENT_QUIT || ( e.type == SDL_EVENT_KEY_DOWN && e.key.scancode == SDLK_ESCAPE ) ) { should_exit = true; }
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if ( e.type == SDL_EVENT_QUIT || ( e.type == SDL_EVENT_KEY_DOWN && e.key.scancode == SDL_SCANCODE_ESCAPE ) ) { should_exit = true; }
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}
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}
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SDL_SetRenderTarget(renderer, texTarget);
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SDL_SetRenderTarget(renderer, texTarget);
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