shaders = 11 shader0 = shaders/guest/lut/lut.glsl filter_linear0 = false scale_type0 = source scale0 = 1.0 textures = "SamplerLUT1;SamplerLUT2;SamplerLUT3" SamplerLUT1 = shaders/guest/lut/sony_trinitron1.png SamplerLUT1_linear = true SamplerLUT2 = shaders/guest/lut/sony_trinitron2.png SamplerLUT2_linear = true SamplerLUT3 = shaders/guest/lut/other1.png SamplerLUT3_linear = true shader1 = shaders/guest/color-profiles.glsl filter_linear1 = false scale_type1 = source scale1 = 1.0 shader2 = shaders/guest/d65-d50.glsl filter_linear2 = false scale_type2 = source scale2 = 1.0 shader3 = shaders/guest/afterglow.glsl filter_linear3 = false scale_type3 = source scale3 = 1.0 shader4 = shaders/guest/avg-lum0.glsl filter_linear4 = false scale_type4 = source scale4 = 1.0 shader5 = shaders/guest/avg-lum.glsl filter_linear5 = false scale_type5 = source scale5 = 1.0 mipmap_input5 = true shader6 = shaders/guest/linearize.glsl filter_linear6 = false scale_type6 = source scale6 = 1.0 float_framebuffer6 = true shader7 = shaders/guest/blur_horiz.glsl filter_linear7 = false scale_type7 = source scale7 = 1.0 float_framebuffer7 = true shader8 = shaders/guest/blur_vert.glsl filter_linear8 = false scale_type8 = source scale8 = 1.0 float_framebuffer8 = true shader9 = shaders/guest/linearize_scanlines.glsl filter_linear9 = true scale_type9 = source scale9 = 1.0 float_framebuffer9 = true shader10 = shaders/guest/crt-guest-dr-venom.glsl filter_linear10 = true scale_type10 = viewport scale_x10 = 1.0 scale_y10 = 1.0