shaders = 2 shader0 = shaders/GritsScanlines/GritsScanlines.glsl filter_linear0 = true scale_type0 = source scale_x0 = 1.0 scale_y0 = 4.0 shader1 = ../stock.glsl filter_linear1 = true textures = "scanlines_LUT;color_LUT;luminance_LUT" scanlines_LUT = shaders/GritsScanlines/Scanline-LUT-4px.png scanlines_LUT_linear = false color_LUT = ../reshade/shaders/LUT/sony_trinitron_std_50.png color_LUT_linear = true luminance_LUT = shaders/GritsScanlines/Fake-Self-Illumination.png luminance_LUT_linear = true