# crt-blurPi slang shader # # # Looks good on low res screens (640 x 480 or less), providing screen space scanlines. # Works great for anbernic handheld devices. # Use the "soft" variant if you are not using integer scaling # Made by Oriol Ferrer MesiĆ  (armadillu) # http://uri.cat # MIT license shaders = 2 shader0 = shaders/crt-blurPi.glsl filter_linear0 = true scale_type0 = source scale0 = 1.0 shader1 = shaders/crt-blurPiScanlines.glsl filter_linear1 = true scale_type1 = viewport scale_x1 = 1.0 scale_y1 = 1.0 blurGain = "0.20" blurRadius = "0.50"