shaders = "5" feedback_pass = "0" shader0 = "shaders/crt-consumer/linearize.glsl" filter_linear0 = "false" scale_type_x0 = "source" scale_x0 = "1.000000" scale_type_y0 = "source" scale_y0 = "1.000000" shader1 = "shaders/crt-consumer/glow_x.glsl" filter_linear1 = "true"" scale_type_x1 = "source" scale_x1 = "1.000000" scale_type_y1 = "source" scale_y1 = "1.000000" shader2 = "shaders/crt-consumer/glow_y.glsl" filter_linear2 = "true" scale_type_x2 = "source" scale_x2 = "1.000000" scale_type_y2 = "source" scale_y2 = "1.000000" shader3 = "shaders/crt-consumer/resolve.glsl" scale_type_x3 = "source" scale_x3 = "1.000000" scale_type_y3 = "source" scale_y3 = "1.000000" shader4 = "shaders/crt-sines.glsl" filter_linear4 = "true"