varying vec4 v_color; varying vec2 v_texCoord; void main() { // gl_Position = vec4(gl_Vertex.x-1.0, gl_Vertex.y-1.0, 0.0, 1.0); // v_color = gl_Color; v_texCoord = vec2(gl_MultiTexCoord0.x, 1.0-gl_MultiTexCoord0.y); gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex; v_color = gl_Color; // v_texCoord = vec2(gl_MultiTexCoord0); }