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shaders/std.vertex
2024-06-27 08:51:19 +02:00

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varying vec4 v_color;
varying vec2 v_texCoord;
void main()
{
gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
v_color = gl_Color;
v_texCoord = vec2(gl_MultiTexCoord0);
}