13 lines
357 B
Plaintext
13 lines
357 B
Plaintext
varying vec4 v_color;
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varying vec2 v_texCoord;
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void main()
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{
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// gl_Position = vec4(gl_Vertex.x-1.0, gl_Vertex.y-1.0, 0.0, 1.0);
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// v_color = gl_Color;
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v_texCoord = vec2(gl_MultiTexCoord0.x, 1.0-gl_MultiTexCoord0.y);
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gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
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v_color = gl_Color;
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// v_texCoord = vec2(gl_MultiTexCoord0);
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} |