- Treballant en el editor

This commit is contained in:
2024-06-10 21:44:10 +02:00
parent 63e53c1e68
commit 042dd3c505
3 changed files with 125 additions and 62 deletions

View File

@@ -9,6 +9,8 @@
#include <vector>
#include <string>
enum sections { SECTION_GENERAL, SECTION_ROOM, SECTION_ACTOR };
draw::surface *surf;
int room_w = 2;
int room_h = 2;
@@ -244,7 +246,7 @@ void btn_txt(const char* label, const int x, const int y, char *var)
}
}
int section = 0;
int section = SECTION_ROOM;
void editor_move_selected()
{
@@ -314,28 +316,92 @@ bool game::loop()
switch (section) {
case 0:
*/
bool change = false;
draw::setViewport(0,0,100,240);
draw::color(WHITE);
draw::fillrect(0, 0, 100, 240);
/*
bool change = false;
change |= btn("ROOM WIDTH:", 10, 40, room::editor::refWidth(), 0, 3);
change |= btn("ROOM HEIGHT:", 10, 55, room::editor::refHeight(), 0, 3);
draw::print("DOORS:", 10, 80, 15, 0);
btn_small(32, 80, room::editor::refDoor(XN), -1, 5);
btn_small(49, 80, room_yp, -1, 5);
btn_small(66, 80, room_xp, -1, 5);
btn_small(83, 80, room_yn, -1, 5);
change |= btn_small(32, 80, room::editor::refDoor(XN), -1, 5);
change |= btn_small(49, 80, room::editor::refDoor(YP), -1, 5);
change |= btn_small(66, 80, room::editor::refDoor(XP), -1, 5);
change |= btn_small(83, 80, room::editor::refDoor(YN), -1, 5);
btn("COLOR:", 10, 140, room_color, 5, 11);
btn("FLOOR:", 10, 155, room_floor, 0, 5);
btn("WALLS:", 10, 170, room_walls, 0, 5);
btn("DOORS:", 10, 185, room_doors, 0, 4);
btn("WDOORS:", 10, 200, room_walldoors, 0, 5);
btn("COLOR:", 10, 140, room::editor::refColor(), 5, 11);
btn("FLOOR:", 10, 155, room::editor::refFloorTex(), 0, 5);
btn("WALLS:", 10, 170, room::editor::refWallTex(), 0, 5);
btn("DOORS:", 10, 185, room::editor::refDoorTex(), 0, 4);
btn("WDOORS:", 10, 200, room::editor::refWallDoorTex(), 0, 5);
if (change) room::update();
*/
draw::color(LIGHT+WHITE);
draw::fillrect(2, 2, 96, 236);
draw::color(PAPER);
draw::rect(2, 2, 96, 236);
const int mx = draw::getLocalX(input::mouseX());
const int my = draw::getLocalY(input::mouseY());
const bool btnDown = input::mouseBtn(1) || input::mouseBtn(3);
int line = 0;
if (section==SECTION_GENERAL)
{
draw::color(LIGHT+BLUE);
draw::fillrect(4, 2+line*9, 92, 9);
}
if ((mx>=2) && (mx<98) && (my>=2+line*9) && (my<2+9+line*9) && btnDown) {
section = SECTION_GENERAL;
}
draw::print("-THE POOL", 6, 4+line*9, LIGHT+WHITE, BLACK);
line++;
for (int i=0;i<64;++i)
{
if (room::editor::roomExists(i))
{
if (section==SECTION_ROOM && i == room::editor::getCurrentRoom())
{
draw::color(LIGHT+BLUE);
draw::fillrect(4, 2+line*9, 92, 9);
}
if ((mx>=2) && (mx<98) && (my>=2+line*9) && (my<2+9+line*9) && btnDown) {
room::load(i);
section = SECTION_ROOM;
}
char num[] = "+ROOM 00";
num[6] = int(i/10)+48;
num[7] = (i%10)+48;
draw::print(num, 10, 4+line*9, LIGHT+WHITE, BLACK); line++;
if (i==room::editor::getCurrentRoom())
{
act = actor::getFirst();
while (act) {
if ((act->flags&FLAG_NOEDITOR)!=FLAG_NOEDITOR && (act->flags&FLAG_HERO)!=FLAG_HERO) {
if (section==SECTION_ACTOR && act==actor::getSelected()) {
draw::color(LIGHT+BLUE);
draw::fillrect(4, 2+line*9, 92, 9);
}
if ((mx>=2) && (mx<98) && (my>=2+line*9) && (my<2+9+line*9) && btnDown) {
actor::select(act);
section = SECTION_ACTOR;
}
draw::print(act->name, 14, 4+line*9, LIGHT+WHITE, BLACK);
line++;
}
act = act->next;
}
}
}
}
/*
break;
case 1:
@@ -351,6 +417,7 @@ bool game::loop()
draw::color(PAPER);
draw::rect(2, 0, 96, 100);
/*
const int mx = draw::getLocalX(input::mouseX());
const int my = draw::getLocalY(input::mouseY());
const bool btnDown = input::mouseBtn(1) || input::mouseBtn(3);
@@ -372,7 +439,7 @@ bool game::loop()
}
act = act->next;
}
*/
act = actor::getSelected();
if (act)
{