- Treballant en el editor
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@@ -1,5 +1,6 @@
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#pragma once
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#include "misc.h"
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#include <vector>
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#define NO_DOOR 0
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#define DOOR_XP 1
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@@ -35,30 +36,19 @@ namespace room
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int &refWidth();
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int &refHeight();
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uint8_t &refDoor(const int which);
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int &refDoor(const int which);
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void setWidth(const int value);
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void setHeight(const int value);
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void setDoor(const int which, const int value);
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int &refColor();
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int &refFloorTex();
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int &refWallTex();
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int &refDoorTex();
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int &refWallDoorTex();
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void setColor(const int value);
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void setFloorTex(const int value);
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void setWallTex(const int value);
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void setDoorTex(const int value);
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void setWallDoorTex(const int value);
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int &refExit(const int which);
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void setExit(const int which, const int value);
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bool roomExists(const int which);
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void updateRoomList();
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const int getWidth();
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const int getHeight();
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const int getDoor(const int which);
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const int getColor();
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const int getFloorTex();
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const int getWallTex();
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const int getDoorTex();
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const int getWallDoorTex();
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const int getExit(const int which);
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int getCurrentRoom();
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}
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}
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