- Treballant en el editor

This commit is contained in:
2024-06-10 21:44:10 +02:00
parent 63e53c1e68
commit 042dd3c505
3 changed files with 125 additions and 62 deletions

View File

@@ -9,6 +9,8 @@
#include <vector> #include <vector>
#include <string> #include <string>
enum sections { SECTION_GENERAL, SECTION_ROOM, SECTION_ACTOR };
draw::surface *surf; draw::surface *surf;
int room_w = 2; int room_w = 2;
int room_h = 2; int room_h = 2;
@@ -244,7 +246,7 @@ void btn_txt(const char* label, const int x, const int y, char *var)
} }
} }
int section = 0; int section = SECTION_ROOM;
void editor_move_selected() void editor_move_selected()
{ {
@@ -314,28 +316,92 @@ bool game::loop()
switch (section) { switch (section) {
case 0: case 0:
*/ */
bool change = false;
draw::setViewport(0,0,100,240); draw::setViewport(0,0,100,240);
draw::color(WHITE); draw::color(WHITE);
draw::fillrect(0, 0, 100, 240); draw::fillrect(0, 0, 100, 240);
/*
bool change = false;
change |= btn("ROOM WIDTH:", 10, 40, room::editor::refWidth(), 0, 3); change |= btn("ROOM WIDTH:", 10, 40, room::editor::refWidth(), 0, 3);
change |= btn("ROOM HEIGHT:", 10, 55, room::editor::refHeight(), 0, 3); change |= btn("ROOM HEIGHT:", 10, 55, room::editor::refHeight(), 0, 3);
draw::print("DOORS:", 10, 80, 15, 0); draw::print("DOORS:", 10, 80, 15, 0);
btn_small(32, 80, room::editor::refDoor(XN), -1, 5); change |= btn_small(32, 80, room::editor::refDoor(XN), -1, 5);
btn_small(49, 80, room_yp, -1, 5); change |= btn_small(49, 80, room::editor::refDoor(YP), -1, 5);
btn_small(66, 80, room_xp, -1, 5); change |= btn_small(66, 80, room::editor::refDoor(XP), -1, 5);
btn_small(83, 80, room_yn, -1, 5); change |= btn_small(83, 80, room::editor::refDoor(YN), -1, 5);
btn("COLOR:", 10, 140, room_color, 5, 11); btn("COLOR:", 10, 140, room::editor::refColor(), 5, 11);
btn("FLOOR:", 10, 155, room_floor, 0, 5); btn("FLOOR:", 10, 155, room::editor::refFloorTex(), 0, 5);
btn("WALLS:", 10, 170, room_walls, 0, 5); btn("WALLS:", 10, 170, room::editor::refWallTex(), 0, 5);
btn("DOORS:", 10, 185, room_doors, 0, 4); btn("DOORS:", 10, 185, room::editor::refDoorTex(), 0, 4);
btn("WDOORS:", 10, 200, room_walldoors, 0, 5); btn("WDOORS:", 10, 200, room::editor::refWallDoorTex(), 0, 5);
if (change) room::update(); if (change) room::update();
*/
draw::color(LIGHT+WHITE);
draw::fillrect(2, 2, 96, 236);
draw::color(PAPER);
draw::rect(2, 2, 96, 236);
const int mx = draw::getLocalX(input::mouseX());
const int my = draw::getLocalY(input::mouseY());
const bool btnDown = input::mouseBtn(1) || input::mouseBtn(3);
int line = 0;
if (section==SECTION_GENERAL)
{
draw::color(LIGHT+BLUE);
draw::fillrect(4, 2+line*9, 92, 9);
}
if ((mx>=2) && (mx<98) && (my>=2+line*9) && (my<2+9+line*9) && btnDown) {
section = SECTION_GENERAL;
}
draw::print("-THE POOL", 6, 4+line*9, LIGHT+WHITE, BLACK);
line++;
for (int i=0;i<64;++i)
{
if (room::editor::roomExists(i))
{
if (section==SECTION_ROOM && i == room::editor::getCurrentRoom())
{
draw::color(LIGHT+BLUE);
draw::fillrect(4, 2+line*9, 92, 9);
}
if ((mx>=2) && (mx<98) && (my>=2+line*9) && (my<2+9+line*9) && btnDown) {
room::load(i);
section = SECTION_ROOM;
}
char num[] = "+ROOM 00";
num[6] = int(i/10)+48;
num[7] = (i%10)+48;
draw::print(num, 10, 4+line*9, LIGHT+WHITE, BLACK); line++;
if (i==room::editor::getCurrentRoom())
{
act = actor::getFirst();
while (act) {
if ((act->flags&FLAG_NOEDITOR)!=FLAG_NOEDITOR && (act->flags&FLAG_HERO)!=FLAG_HERO) {
if (section==SECTION_ACTOR && act==actor::getSelected()) {
draw::color(LIGHT+BLUE);
draw::fillrect(4, 2+line*9, 92, 9);
}
if ((mx>=2) && (mx<98) && (my>=2+line*9) && (my<2+9+line*9) && btnDown) {
actor::select(act);
section = SECTION_ACTOR;
}
draw::print(act->name, 14, 4+line*9, LIGHT+WHITE, BLACK);
line++;
}
act = act->next;
}
}
}
}
/* /*
break; break;
case 1: case 1:
@@ -351,6 +417,7 @@ bool game::loop()
draw::color(PAPER); draw::color(PAPER);
draw::rect(2, 0, 96, 100); draw::rect(2, 0, 96, 100);
/*
const int mx = draw::getLocalX(input::mouseX()); const int mx = draw::getLocalX(input::mouseX());
const int my = draw::getLocalY(input::mouseY()); const int my = draw::getLocalY(input::mouseY());
const bool btnDown = input::mouseBtn(1) || input::mouseBtn(3); const bool btnDown = input::mouseBtn(1) || input::mouseBtn(3);
@@ -372,7 +439,7 @@ bool game::loop()
} }
act = act->next; act = act->next;
} }
*/
act = actor::getSelected(); act = actor::getSelected();
if (act) if (act)
{ {

View File

@@ -6,6 +6,8 @@
namespace room namespace room
{ {
static int current_room = 0;
static int inner_w = 2; static int inner_w = 2;
static int inner_h = 2; static int inner_h = 2;
@@ -15,15 +17,15 @@ namespace room
static vec3_t min = {0,0,0}; // primer "pixel isometric" en cada coordenada static vec3_t min = {0,0,0}; // primer "pixel isometric" en cada coordenada
static vec3_t max = {56,56,56}; // ultim "pixel isometric" en cada coordenada static vec3_t max = {56,56,56}; // ultim "pixel isometric" en cada coordenada
static uint8_t doors = NO_DOOR; // Portes obertes static int doors = NO_DOOR; // Portes obertes
static uint8_t door_height[4]; // Altura de cada porta static int door_height[4]; // Altura de cada porta
static int8_t exits[6]; // Habitació destí a la que du cada porta (piso i sostre inclosos) static int exits[6]; // Habitació destí a la que du cada porta (piso i sostre inclosos)
static uint8_t color = 5; // Color de l'habitació static int color = 5; // Color de l'habitació
static uint8_t floor_type = 0; // Tile per al piso static int floor_type = 0; // Tile per al piso
static uint8_t walls_type = 0; // Tile per a les pareds static int walls_type = 0; // Tile per a les pareds
static uint8_t doors_type = 0; // Textura per a les portes static int doors_type = 0; // Textura per a les portes
static uint8_t walldoors_type = 0; // Textura per a baix de les portes static int walldoors_type = 0; // Textura per a baix de les portes
// Surface on se guarden els gràfics de cada cosa // Surface on se guarden els gràfics de cada cosa
static draw::surface *floor_surf = nullptr; static draw::surface *floor_surf = nullptr;
@@ -46,6 +48,8 @@ namespace room
walls_surf = draw::loadSurface("walls.gif"); walls_surf = draw::loadSurface("walls.gif");
doors_surf = draw::loadSurface("doors.gif"); doors_surf = draw::loadSurface("doors.gif");
aux_surf = draw::loadSurface("roomaux.gif"); aux_surf = draw::loadSurface("roomaux.gif");
editor::updateRoomList();
} }
void refresh() void refresh()
@@ -171,7 +175,7 @@ namespace room
} }
free(original_buffer); free(original_buffer);
} }
current_room = room;
refresh(); refresh();
} }
@@ -337,33 +341,35 @@ namespace room
namespace editor namespace editor
{ {
static bool room_exists[256];
int &refWidth() { return inner_w; } int &refWidth() { return inner_w; }
int &refHeight() { return inner_h; } int &refHeight() { return inner_h; }
uint8_t &refDoor(const int which) { return door_height[which]; } int &refDoor(const int which) { return door_height[which]; }
void setWidth(const int value) { inner_w = value; update(); } int &refColor() { return color; }
void setHeight(const int value) { inner_h = value; update(); } int &refFloorTex() { return floor_type; }
void setDoor(const int which, const int value) { door_height[which] = value; update(); } int &refWallTex() { return walls_type; }
int &refDoorTex() { return doors_type; }
int &refWallDoorTex() { return walldoors_type; }
void setColor(const int value) { color = value; update(); } int &refExit(const int which) { return exits[which]; }
void setFloorTex(const int value) { floor_type = value; update(); }
void setWallTex(const int value) { walls_type = value; update(); }
void setDoorTex(const int value) { doors_type = value; update(); }
void setWallDoorTex(const int value) { walldoors_type = value; update(); }
void setExit(const int which, const int value) { exits[which] = value; update(); }
const int getWidth() { return inner_w; } bool roomExists(const int which) { return room_exists[which]; }
const int getHeight() { return inner_h; }
const int getDoor(const int which) { return door_height[which]; }
const int getColor() { return color; } void updateRoomList()
const int getFloorTex() { return floor_type; } {
const int getWallTex() { return walls_type; } for (int room=0; room<64; ++room)
const int getDoorTex() { return doors_type; } {
const int getWallDoorTex() { return walldoors_type; } char filename[] = "rooms/00.txt";
filename[6] = int(room/10)+48;
filename[7] = (room%10)+48;
room_exists[room] = (file::fileExists(filename));
};
}
const int getExit(const int which) { return exits[which]; } int getCurrentRoom() { return current_room; }
} }
} }

View File

@@ -1,5 +1,6 @@
#pragma once #pragma once
#include "misc.h" #include "misc.h"
#include <vector>
#define NO_DOOR 0 #define NO_DOOR 0
#define DOOR_XP 1 #define DOOR_XP 1
@@ -35,30 +36,19 @@ namespace room
int &refWidth(); int &refWidth();
int &refHeight(); int &refHeight();
uint8_t &refDoor(const int which); int &refDoor(const int which);
void setWidth(const int value); int &refColor();
void setHeight(const int value); int &refFloorTex();
void setDoor(const int which, const int value); int &refWallTex();
int &refDoorTex();
int &refWallDoorTex();
void setColor(const int value); int &refExit(const int which);
void setFloorTex(const int value);
void setWallTex(const int value);
void setDoorTex(const int value);
void setWallDoorTex(const int value);
void setExit(const int which, const int value); bool roomExists(const int which);
void updateRoomList();
const int getWidth(); int getCurrentRoom();
const int getHeight();
const int getDoor(const int which);
const int getColor();
const int getFloorTex();
const int getWallTex();
const int getDoorTex();
const int getWallDoorTex();
const int getExit(const int which);
} }
} }