- Treballant en el editor
This commit is contained in:
@@ -9,6 +9,8 @@
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#include <vector>
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#include <string>
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enum sections { SECTION_GENERAL, SECTION_ROOM, SECTION_ACTOR };
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draw::surface *surf;
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int room_w = 2;
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int room_h = 2;
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@@ -244,7 +246,7 @@ void btn_txt(const char* label, const int x, const int y, char *var)
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}
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}
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int section = 0;
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int section = SECTION_ROOM;
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void editor_move_selected()
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{
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@@ -314,28 +316,92 @@ bool game::loop()
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switch (section) {
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case 0:
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*/
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bool change = false;
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draw::setViewport(0,0,100,240);
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draw::color(WHITE);
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draw::fillrect(0, 0, 100, 240);
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/*
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bool change = false;
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change |= btn("ROOM WIDTH:", 10, 40, room::editor::refWidth(), 0, 3);
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change |= btn("ROOM HEIGHT:", 10, 55, room::editor::refHeight(), 0, 3);
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draw::print("DOORS:", 10, 80, 15, 0);
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btn_small(32, 80, room::editor::refDoor(XN), -1, 5);
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btn_small(49, 80, room_yp, -1, 5);
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btn_small(66, 80, room_xp, -1, 5);
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btn_small(83, 80, room_yn, -1, 5);
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change |= btn_small(32, 80, room::editor::refDoor(XN), -1, 5);
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change |= btn_small(49, 80, room::editor::refDoor(YP), -1, 5);
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change |= btn_small(66, 80, room::editor::refDoor(XP), -1, 5);
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change |= btn_small(83, 80, room::editor::refDoor(YN), -1, 5);
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btn("COLOR:", 10, 140, room_color, 5, 11);
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btn("FLOOR:", 10, 155, room_floor, 0, 5);
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btn("WALLS:", 10, 170, room_walls, 0, 5);
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btn("DOORS:", 10, 185, room_doors, 0, 4);
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btn("WDOORS:", 10, 200, room_walldoors, 0, 5);
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btn("COLOR:", 10, 140, room::editor::refColor(), 5, 11);
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btn("FLOOR:", 10, 155, room::editor::refFloorTex(), 0, 5);
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btn("WALLS:", 10, 170, room::editor::refWallTex(), 0, 5);
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btn("DOORS:", 10, 185, room::editor::refDoorTex(), 0, 4);
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btn("WDOORS:", 10, 200, room::editor::refWallDoorTex(), 0, 5);
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if (change) room::update();
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*/
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draw::color(LIGHT+WHITE);
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draw::fillrect(2, 2, 96, 236);
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draw::color(PAPER);
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draw::rect(2, 2, 96, 236);
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const int mx = draw::getLocalX(input::mouseX());
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const int my = draw::getLocalY(input::mouseY());
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const bool btnDown = input::mouseBtn(1) || input::mouseBtn(3);
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int line = 0;
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if (section==SECTION_GENERAL)
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{
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draw::color(LIGHT+BLUE);
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draw::fillrect(4, 2+line*9, 92, 9);
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}
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if ((mx>=2) && (mx<98) && (my>=2+line*9) && (my<2+9+line*9) && btnDown) {
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section = SECTION_GENERAL;
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}
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draw::print("-THE POOL", 6, 4+line*9, LIGHT+WHITE, BLACK);
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line++;
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for (int i=0;i<64;++i)
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{
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if (room::editor::roomExists(i))
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{
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if (section==SECTION_ROOM && i == room::editor::getCurrentRoom())
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{
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draw::color(LIGHT+BLUE);
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draw::fillrect(4, 2+line*9, 92, 9);
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}
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if ((mx>=2) && (mx<98) && (my>=2+line*9) && (my<2+9+line*9) && btnDown) {
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room::load(i);
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section = SECTION_ROOM;
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}
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char num[] = "+ROOM 00";
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num[6] = int(i/10)+48;
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num[7] = (i%10)+48;
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draw::print(num, 10, 4+line*9, LIGHT+WHITE, BLACK); line++;
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if (i==room::editor::getCurrentRoom())
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{
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act = actor::getFirst();
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while (act) {
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if ((act->flags&FLAG_NOEDITOR)!=FLAG_NOEDITOR && (act->flags&FLAG_HERO)!=FLAG_HERO) {
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if (section==SECTION_ACTOR && act==actor::getSelected()) {
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draw::color(LIGHT+BLUE);
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draw::fillrect(4, 2+line*9, 92, 9);
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}
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if ((mx>=2) && (mx<98) && (my>=2+line*9) && (my<2+9+line*9) && btnDown) {
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actor::select(act);
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section = SECTION_ACTOR;
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}
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draw::print(act->name, 14, 4+line*9, LIGHT+WHITE, BLACK);
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line++;
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}
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act = act->next;
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}
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}
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}
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}
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/*
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break;
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case 1:
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@@ -351,6 +417,7 @@ bool game::loop()
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draw::color(PAPER);
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draw::rect(2, 0, 96, 100);
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/*
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const int mx = draw::getLocalX(input::mouseX());
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const int my = draw::getLocalY(input::mouseY());
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const bool btnDown = input::mouseBtn(1) || input::mouseBtn(3);
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@@ -372,7 +439,7 @@ bool game::loop()
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}
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act = act->next;
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}
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*/
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act = actor::getSelected();
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if (act)
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{
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@@ -6,6 +6,8 @@
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namespace room
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{
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static int current_room = 0;
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static int inner_w = 2;
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static int inner_h = 2;
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@@ -15,15 +17,15 @@ namespace room
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static vec3_t min = {0,0,0}; // primer "pixel isometric" en cada coordenada
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static vec3_t max = {56,56,56}; // ultim "pixel isometric" en cada coordenada
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static uint8_t doors = NO_DOOR; // Portes obertes
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static uint8_t door_height[4]; // Altura de cada porta
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static int8_t exits[6]; // Habitació destí a la que du cada porta (piso i sostre inclosos)
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static uint8_t color = 5; // Color de l'habitació
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static int doors = NO_DOOR; // Portes obertes
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static int door_height[4]; // Altura de cada porta
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static int exits[6]; // Habitació destí a la que du cada porta (piso i sostre inclosos)
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static int color = 5; // Color de l'habitació
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static uint8_t floor_type = 0; // Tile per al piso
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static uint8_t walls_type = 0; // Tile per a les pareds
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static uint8_t doors_type = 0; // Textura per a les portes
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static uint8_t walldoors_type = 0; // Textura per a baix de les portes
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static int floor_type = 0; // Tile per al piso
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static int walls_type = 0; // Tile per a les pareds
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static int doors_type = 0; // Textura per a les portes
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static int walldoors_type = 0; // Textura per a baix de les portes
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// Surface on se guarden els gràfics de cada cosa
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static draw::surface *floor_surf = nullptr;
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@@ -46,6 +48,8 @@ namespace room
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walls_surf = draw::loadSurface("walls.gif");
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doors_surf = draw::loadSurface("doors.gif");
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aux_surf = draw::loadSurface("roomaux.gif");
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editor::updateRoomList();
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}
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void refresh()
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@@ -171,7 +175,7 @@ namespace room
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}
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free(original_buffer);
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}
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current_room = room;
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refresh();
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}
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@@ -337,33 +341,35 @@ namespace room
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namespace editor
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{
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static bool room_exists[256];
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int &refWidth() { return inner_w; }
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int &refHeight() { return inner_h; }
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uint8_t &refDoor(const int which) { return door_height[which]; }
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int &refDoor(const int which) { return door_height[which]; }
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void setWidth(const int value) { inner_w = value; update(); }
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void setHeight(const int value) { inner_h = value; update(); }
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void setDoor(const int which, const int value) { door_height[which] = value; update(); }
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int &refColor() { return color; }
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int &refFloorTex() { return floor_type; }
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int &refWallTex() { return walls_type; }
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int &refDoorTex() { return doors_type; }
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int &refWallDoorTex() { return walldoors_type; }
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void setColor(const int value) { color = value; update(); }
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void setFloorTex(const int value) { floor_type = value; update(); }
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void setWallTex(const int value) { walls_type = value; update(); }
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void setDoorTex(const int value) { doors_type = value; update(); }
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void setWallDoorTex(const int value) { walldoors_type = value; update(); }
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void setExit(const int which, const int value) { exits[which] = value; update(); }
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int &refExit(const int which) { return exits[which]; }
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const int getWidth() { return inner_w; }
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const int getHeight() { return inner_h; }
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const int getDoor(const int which) { return door_height[which]; }
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bool roomExists(const int which) { return room_exists[which]; }
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const int getColor() { return color; }
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const int getFloorTex() { return floor_type; }
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const int getWallTex() { return walls_type; }
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const int getDoorTex() { return doors_type; }
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const int getWallDoorTex() { return walldoors_type; }
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void updateRoomList()
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{
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for (int room=0; room<64; ++room)
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{
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char filename[] = "rooms/00.txt";
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filename[6] = int(room/10)+48;
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filename[7] = (room%10)+48;
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room_exists[room] = (file::fileExists(filename));
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};
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}
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const int getExit(const int which) { return exits[which]; }
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int getCurrentRoom() { return current_room; }
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}
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}
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@@ -1,5 +1,6 @@
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#pragma once
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#include "misc.h"
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#include <vector>
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#define NO_DOOR 0
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#define DOOR_XP 1
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@@ -35,30 +36,19 @@ namespace room
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int &refWidth();
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int &refHeight();
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uint8_t &refDoor(const int which);
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int &refDoor(const int which);
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void setWidth(const int value);
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void setHeight(const int value);
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void setDoor(const int which, const int value);
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int &refColor();
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int &refFloorTex();
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int &refWallTex();
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int &refDoorTex();
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int &refWallDoorTex();
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void setColor(const int value);
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void setFloorTex(const int value);
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void setWallTex(const int value);
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void setDoorTex(const int value);
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void setWallDoorTex(const int value);
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int &refExit(const int which);
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void setExit(const int which, const int value);
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bool roomExists(const int which);
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void updateRoomList();
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const int getWidth();
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const int getHeight();
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const int getDoor(const int which);
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const int getColor();
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const int getFloorTex();
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const int getWallTex();
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const int getDoorTex();
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const int getWallDoorTex();
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const int getExit(const int which);
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int getCurrentRoom();
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}
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}
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